media/library
andrewlewis 017c95ffdd Use audio frames vs samples consistently in Sonic
In audio processors an audio frame consists of a sample (which is 2 bytes for
16-bit PCM) for each channel. Sonic used "sample" to refer to this.

We've already diverged from the original source for Sonic quite a bit (deleting
code and making stylistic changes) and there haven't been upstream changes so
far, so it seems fine to start making more substantial changes here.

There should be no behavior changes here.

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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=190916793
2018-03-29 17:47:16 +01:00
..
all Migrate ExoPlayer Gradle build files. 2018-03-02 09:20:02 +00:00
core Use audio frames vs samples consistently in Sonic 2018-03-29 17:47:16 +01:00
dash Add missing @Nullable annotations 2018-03-29 13:45:38 +01:00
hls Add missing @Nullable annotations 2018-03-29 13:45:38 +01:00
smoothstreaming Add missing @Nullable annotations 2018-03-29 13:45:38 +01:00
ui Fix Javadoc generation + Javadoc 2018-03-29 13:57:09 +01:00
README.md Tweak and add READMEs + remove refs to V1 2017-08-17 22:59:34 +01:00

ExoPlayer library

The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.