media/library/core
andrewlewis 017c95ffdd Use audio frames vs samples consistently in Sonic
In audio processors an audio frame consists of a sample (which is 2 bytes for
16-bit PCM) for each channel. Sonic used "sample" to refer to this.

We've already diverged from the original source for Sonic quite a bit (deleting
code and making stylistic changes) and there haven't been upstream changes so
far, so it seems fine to start making more substantial changes here.

There should be no behavior changes here.

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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=190916793
2018-03-29 17:47:16 +01:00
..
src Use audio frames vs samples consistently in Sonic 2018-03-29 17:47:16 +01:00
build.gradle Migrate ExoPlayer Gradle build files. 2018-03-02 09:20:02 +00:00
proguard-rules.txt Suppress proguard notes about unresolved classes 2018-02-01 15:24:00 +00:00
README.md Tweak and add READMEs + remove refs to V1 2017-08-17 22:59:34 +01:00

ExoPlayer core library module

The core of the ExoPlayer library.

  • Javadoc: Note that this Javadoc is combined with that of other modules.