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Oliver Woodman 027d9eefbd Smoother playback #1.
Propagate elapsedRealtimeUs to the video renderer. This allows
the renderer to calculate and adjust for the elapsed time since
the start of the current rendering loop. Typically this is <2ms,
but there situations where it can go higher (normally when the
video renderer ends up processing more than 1 output buffer in
a single loop).

Also made variable naming more consistent throughout the package.
2014-10-09 17:26:01 +01:00
demo Smoother playback #1. 2014-10-09 17:26:01 +01:00
gradle/wrapper Initial drop. 1.0.10. 2014-06-16 12:56:04 +01:00
library Smoother playback #1. 2014-10-09 17:26:01 +01:00
.gitignore Add gitignore 2014-07-18 23:00:12 +09:00
build.gradle Update tools version 2014-07-18 23:00:44 +09:00
CONTRIBUTING.md Initial drop. 1.0.10. 2014-06-16 12:56:04 +01:00
gradle.properties Initial drop. 1.0.10. 2014-06-16 12:56:04 +01:00
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ExoPlayer Readme

Description

ExoPlayer is an application level media player for Android. It provides an alternative to Androids MediaPlayer API for playing audio and video both locally and over the internet. ExoPlayer supports features not currently supported by Androids MediaPlayer API (as of KitKat), including DASH and SmoothStreaming adaptive playbacks, persistent caching and custom renderers. Unlike the MediaPlayer API, ExoPlayer is easy to customize and extend, and can be updated through Play Store application updates.

Developer guide

The ExoPlayer developer guide provides a wealth of information to help you get started.

Reference documentation

Class reference (Documents the ExoPlayer library classes).

Project branches

  • The master branch holds the most recent minor release.
  • Most development work happens on the dev branch.
  • Additional development branches may be established for major features.

Using Eclipse

The repository includes Eclipse projects for both the ExoPlayer library and its accompanying demo application. To get started:

  1. Install Eclipse and setup the Android SDK.

  2. Open Eclipse and navigate to File->Import->General->Existing Projects into Workspace.

  3. Select the root directory of the repository.

  4. Import the ExoPlayerDemo and ExoPlayerLib projects.

Using Gradle

ExoPlayer can also be built using Gradle. You can include it as a dependent project and build from source. e.g.

// setting.gradle
include ':app', ':..:ExoPlayer:library'

// app/build.gradle
dependencies {
    compile project(':..:ExoPlayer:library')
}

If you want to use ExoPlayer as a jar, run:

./gradlew jarRelease

and copy library.jar to the libs-folder of your new project.