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Propagate elapsedRealtimeUs to the video renderer. This allows the renderer to calculate and adjust for the elapsed time since the start of the current rendering loop. Typically this is <2ms, but there situations where it can go higher (normally when the video renderer ends up processing more than 1 output buffer in a single loop). Also made variable naming more consistent throughout the package. |
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| doc_src/images | ||
| src/main | ||
| .project~ | ||
| build.gradle | ||