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Fragment shaders in OpenGL ES shader language aren't guaranteed to support highp, required to correctly represent pixel coordinates inside large images (e.g. 1920x1080). This change moves coordinate mirroring for images out of fragment shader. Fixes http://Issue: androidx/media#1331 PiperOrigin-RevId: 635732208 |
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| .. | ||
| CompositorTestTimestamps | ||
| ExoPlayerPlaybackTest | ||
| FrameDropTest | ||
| GaussianBlurTest | ||
| GaussianBlurWithFrameOverlaidTest | ||
| hdr-goldens | ||
| lut | ||
| sample_mp4_first_frame | ||
| TimestampAdjustmentTest | ||
| transformer_multi_sequence_composition_test | ||
| transformer_sequence_effect_test | ||
| TransformerUltraHdrPixelTest | ||
| README.md | ||
Expected first frame after a Transformer transformation. Used to validate that frame operations produce expected output in pixel tests.