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This is much faster (~2-3x) than glFlush. While there's a risk that GL commands queued to the GL server may not be complete by the time non-GL commands access the texture, this should be unlikely as we only access the texture from GL. PiperOrigin-RevId: 527641520 |
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| assets/shaders | ||
| java/androidx/media3/effect | ||
| AndroidManifest.xml | ||