media/library
andrewlewis cd6ba0680f Encapsulate attributes and uniforms within Program
Document that apps should retain `GlUtil.Program` while the program is in use,
and keep a reference to attributes/uniforms within the program to make sure
they don't get GC'd causing any allocated buffers passed to GL to become
invalid.

Tested manually by running gldemo and transformer.

PiperOrigin-RevId: 411516894
2021-11-26 14:54:33 +00:00
..
all Add database module 2021-10-26 14:19:43 +01:00
common Encapsulate attributes and uniforms within Program 2021-11-26 14:54:33 +00:00
core Encapsulate attributes and uniforms within Program 2021-11-26 14:54:33 +00:00
dash Set LogSessionId on MediaParser for DASH sources. 2021-11-19 14:35:28 +00:00
database Add database module 2021-10-26 14:19:43 +01:00
datasource Remove null keys from DefaultHttpDataSource#getResponseHeaders 2021-11-18 13:17:40 +00:00
decoder Make package in test manifest consistent 2021-10-29 11:35:26 +01:00
extractor Populate ICY headers into MediaMetadata 2021-11-18 13:13:27 +00:00
hls Merge pull request #9536 from TiVo:p-fix-issue-2882 2021-11-26 14:41:45 +00:00
rtsp Fix sequence number calculation logic. 2021-11-18 13:35:13 +00:00
smoothstreaming Move DrmSessionManager initial player setup to its own method. 2021-11-19 14:15:03 +00:00
transformer Encapsulate attributes and uniforms within Program 2021-11-26 14:54:33 +00:00
ui Assign class member in StyledPlayerControlView before using it 2021-11-18 13:51:46 +00:00
README.md Tweak and add READMEs + remove refs to V1 2017-08-17 22:59:34 +01:00

ExoPlayer library

The ExoPlayer library is split into multiple modules. See ExoPlayer's top level README for more information about the available library modules and how to use them.