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Document that apps should retain `GlUtil.Program` while the program is in use, and keep a reference to attributes/uniforms within the program to make sure they don't get GC'd causing any allocated buffers passed to GL to become invalid. Tested manually by running gldemo and transformer. PiperOrigin-RevId: 411516894 |
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| src | ||
| build.gradle | ||
| proguard-rules.txt | ||
| README.md | ||