vibetunnel/mac/docs/RELEASE.md
Helmut Januschka f3b2022d48
Integrate screencap functionality for remote screen sharing (#209)
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Peter Steinberger <steipete@gmail.com>
2025-07-06 03:31:34 +01:00

31 KiB

VibeTunnel Release Documentation

This guide provides comprehensive documentation for creating and publishing releases for VibeTunnel, a macOS menu bar application using Sparkle 2.x for automatic updates.

🚀 Quick Release Commands

Standard Release Flow

# 1. Update versions
vim VibeTunnel/version.xcconfig  # Set MARKETING_VERSION and increment CURRENT_PROJECT_VERSION
vim ../web/package.json          # Match version with MARKETING_VERSION

# 2. Update changelog
vim CHANGELOG.md                 # Add entry for new version

# 3. Run release
export SPARKLE_ACCOUNT="VibeTunnel"
./scripts/release.sh beta 5      # For beta.5
./scripts/release.sh stable      # For stable release

If Release Script Fails

After Notarization Success

# 1. Create DMG (if missing)
./scripts/create-dmg.sh build/Build/Products/Release/VibeTunnel.app

# 2. Create GitHub release
gh release create "v1.0.0-beta.5" \
  --title "VibeTunnel 1.0.0-beta.5" \
  --prerelease \
  --notes-file RELEASE_NOTES.md \
  build/VibeTunnel-*.dmg \
  build/VibeTunnel-*.zip

# 3. Get Sparkle signature
sign_update build/VibeTunnel-*.dmg --account VibeTunnel

# 4. Update appcast manually (add to appcast-prerelease.xml)
# 5. Commit and push
git add ../appcast-prerelease.xml
git commit -m "Update appcast for v1.0.0-beta.5"
git push

🎯 Release Process Overview

VibeTunnel uses an automated release process that handles all the complexity of:

  • Building universal binaries containing both arm64 (Apple Silicon) and x86_64 (Intel)
  • Code signing and notarization with Apple
  • Creating DMG and ZIP files
  • Publishing to GitHub
  • Updating Sparkle appcast files with EdDSA signatures

⚠️ Version Management Best Practices

Critical Version Rules

  1. Version Configuration Source of Truth

    • ALL version information is stored in VibeTunnel/version.xcconfig
    • The Xcode project must reference these values using $(MARKETING_VERSION) and $(CURRENT_PROJECT_VERSION)
    • NEVER hardcode versions in the Xcode project
  2. Pre-release Version Suffixes

    • For pre-releases, the suffix MUST be in version.xcconfig BEFORE running release.sh
    • Example: To release beta 2, set MARKETING_VERSION = 1.0.0-beta.2 in version.xcconfig
    • The release script will NOT add suffixes - it uses the version exactly as configured
  3. Build Number Management

    • Build numbers MUST be incremented for EVERY release (including pre-releases)
    • Build numbers MUST be monotonically increasing
    • Sparkle uses build numbers, not version strings, to determine if an update is available

Common Version Management Mistakes

MISTAKE: Running ./scripts/release.sh beta 2 when version.xcconfig already has 1.0.0-beta.2

  • Result: Creates version 1.0.0-beta.2-beta.2 (double suffix)
  • Fix: The release type and number are only for tagging, not version modification

MISTAKE: Forgetting to increment build number

  • Result: Sparkle won't detect the update even with a new version
  • Fix: Always increment CURRENT_PROJECT_VERSION in version.xcconfig

MISTAKE: Hardcoding versions in Xcode project instead of using version.xcconfig

  • Result: Version mismatches between built app and expected version
  • Fix: Ensure Xcode project uses $(MARKETING_VERSION) and $(CURRENT_PROJECT_VERSION)

Version Workflow Example

For releasing 1.0.0-beta.2:

  1. Edit version.xcconfig:

    MARKETING_VERSION = 1.0.0-beta.2  # Add suffix here
    CURRENT_PROJECT_VERSION = 105      # Increment from previous build
    
  2. Verify configuration:

    ./scripts/preflight-check.sh
    # This will warn if version already has a suffix
    
  3. Run release:

    ./scripts/release.sh beta 2
    # The "beta 2" parameters are ONLY for git tagging
    

📋 Pre-Release Checklist

Before running ANY release commands, verify these items:

Environment Setup

  • Ensure stable internet connection (notarization requires consistent connectivity)
  • Check Apple Developer status page for any service issues
  • Have at least 30 minutes available (full release takes 15-20 minutes)
  • Close other resource-intensive applications
  • Ensure you're on main branch
    git checkout main
    git pull --rebase origin main
    git status  # Check for uncommitted changes
    

Version Verification

  • ⚠️ CRITICAL: Version in version.xcconfig is EXACTLY what you want to release

    grep MARKETING_VERSION VibeTunnel/version.xcconfig
    # For beta.2 should show: MARKETING_VERSION = 1.0.0-beta.2
    # NOT: MARKETING_VERSION = 1.0.0
    

    ⚠️ WARNING: The release script uses this version AS-IS. It will NOT add suffixes!

  • Build number is incremented

    grep CURRENT_PROJECT_VERSION VibeTunnel/version.xcconfig
    # Must be higher than the last release
    
  • Web package.json version matches macOS version

    # Check web version matches macOS version
    grep '"version"' ../web/package.json
    # Should match MARKETING_VERSION from version.xcconfig
    

    ⚠️ IMPORTANT: The web frontend version must be synchronized with the macOS app version!

  • CHANGELOG.md has entry for this version

    grep "## \[1.0.0-beta.2\]" CHANGELOG.md
    # Must exist with release notes
    

Environment Variables

  • Set required environment variables:
    export SPARKLE_ACCOUNT="VibeTunnel"
    export APP_STORE_CONNECT_KEY_ID="YOUR_KEY_ID"
    export APP_STORE_CONNECT_ISSUER_ID="YOUR_ISSUER_ID"
    export APP_STORE_CONNECT_API_KEY_P8="-----BEGIN PRIVATE KEY-----
    YOUR_PRIVATE_KEY_CONTENT
    -----END PRIVATE KEY-----"
    

Clean Build

  • Clean build and derived data if needed:
    ./scripts/clean.sh
    rm -rf build DerivedData
    rm -rf ~/Library/Developer/Xcode/DerivedData/VibeTunnel-*
    

File Verification

  • CHANGELOG.md exists and has entry for new version
  • Sparkle private key exists at expected location
  • No stuck DMG volumes in /Volumes/
    # Check for stuck volumes
    ls /Volumes/VibeTunnel*
    # Unmount if needed
    for volume in /Volumes/VibeTunnel*; do
        hdiutil detach "$volume" -force
    done
    

🚀 Creating a Release

Step 1: Pre-flight Check

./scripts/preflight-check.sh

This validates your environment is ready for release.

Step 2: CRITICAL Pre-Release Version Check

IMPORTANT: Before running the release script, ensure your version.xcconfig is set correctly:

  1. For beta releases: The MARKETING_VERSION should already include the suffix (e.g., 1.0.0-beta.2)
  2. The release script will NOT add additional suffixes - it uses the version as-is
  3. Always verify the version before proceeding:
    grep MARKETING_VERSION VibeTunnel/version.xcconfig
    # Should show: MARKETING_VERSION = 1.0.0-beta.2
    

Common Mistake: If the version is already 1.0.0-beta.2 and you run ./scripts/release.sh beta 2, it will create 1.0.0-beta.2-beta.2 which is wrong!

Step 3: Create/Update CHANGELOG.md

Before creating any release, ensure the CHANGELOG.md file exists and contains a proper section for the version being released. If this is your first release, create a CHANGELOG.md file in the project root:

# Changelog

All notable changes to VibeTunnel will be documented in this file.

## [1.0.0-beta.2] - 2025-06-19

### 🎨 UI Improvements
- **Enhanced feature** - Description of the improvement
...

CRITICAL: The appcast generation relies on the local CHANGELOG.md file, NOT the GitHub release description. The changelog must be added to CHANGELOG.md BEFORE running the release script.

Step 4: Create the Release

⚠️ CRITICAL UNDERSTANDING: The release script parameters are ONLY for:

  1. Git tag creation
  2. Determining if it's a pre-release on GitHub
  3. Validation that your version.xcconfig matches your intent

The script will NEVER modify the version - it uses version.xcconfig exactly as configured!

For long-running operations, consider using screen or tmux:

# Run in a screen/tmux session to prevent disconnection
screen -S release
./scripts/release.sh beta 5 --verbose --log
# For stable releases:
./scripts/release.sh stable
# Expects version.xcconfig to have a stable version like "1.0.0"

# For pre-releases:
./scripts/release.sh beta 2
# Expects version.xcconfig to ALREADY have "1.0.0-beta.2"
# If version.xcconfig has "1.0.0", the script will add suffix and create "1.0.0-beta.2"
# If version.xcconfig already has "1.0.0-beta.2", it will use it as-is

Script Validation: The release script now includes:

  • Double-suffix detection (prevents 1.0.0-beta.2-beta.2)
  • Build number uniqueness check
  • Version consistency verification
  • Notarization credential validation

IMPORTANT: The release script does NOT automatically increment build numbers. You must manually update the build number in VibeTunnel.xcodeproj before running the script, or it will fail the pre-flight check.

The script will:

  1. Validate build number is unique and incrementing
  2. Build, sign, and notarize the app
  3. Create a DMG
  4. Publish to GitHub
  5. Update the appcast files with EdDSA signatures
  6. Commit and push all changes

Note: Notarization can take 5-10 minutes depending on Apple's servers. This is normal.

Step 5: Verify Success

  • Check the GitHub releases page
  • Verify the appcast was updated correctly with proper changelog content
  • Critical: Verify the Sparkle signature is correct:
    # Download and verify the DMG signature
    curl -L -o test.dmg <github-dmg-url>
    sign_update test.dmg --account VibeTunnel
    # Compare with appcast sparkle:edSignature
    
  • Test updating from a previous version
  • Important: Verify that the Sparkle update dialog shows the formatted changelog, not HTML tags
  • Check that update installs without "improperly signed" errors

If Interrupted

If the release script is interrupted:

./scripts/check-release-status.sh 1.0.0-beta.5
./scripts/release.sh --resume

🛠️ Manual Process (If Needed)

If the automated script fails, here's the manual process:

1. Update Version Numbers

Edit version configuration files:

macOS App (VibeTunnel/version.xcconfig):

  • Update MARKETING_VERSION
  • Update CURRENT_PROJECT_VERSION (build number)

Web Frontend (../web/package.json):

  • Update "version" field to match MARKETING_VERSION

Note: The Xcode project file is named VibeTunnel-Mac.xcodeproj

2. Clean and Build Universal Binary

rm -rf build DerivedData
./scripts/build.sh --configuration Release

3. Sign and Notarize

./scripts/sign-and-notarize.sh build/Build/Products/Release/VibeTunnel.app

4. Create DMG and ZIP

./scripts/create-dmg.sh build/Build/Products/Release/VibeTunnel.app
./scripts/create-zip.sh build/Build/Products/Release/VibeTunnel.app

5. Sign DMG for Sparkle

export PATH="$HOME/.local/bin:$PATH"
sign_update build/VibeTunnel-X.X.X.dmg

6. Create GitHub Release

gh release create "v1.0.0-beta.1" \
  --title "VibeTunnel 1.0.0-beta.1" \
  --notes "Beta release 1" \
  --prerelease \
  build/VibeTunnel-*.dmg \
  build/VibeTunnel-*.zip

7. Update Appcast

./scripts/update-appcast.sh
git add appcast*.xml
git commit -m "Update appcast for v1.0.0-beta.1"
git push

🔍 Verification Commands

# Check release artifacts
ls -la build/VibeTunnel-*.dmg
ls -la build/VibeTunnel-*.zip

# Check GitHub release
gh release view v1.0.0-beta.5

# Verify Sparkle signature
curl -L -o test.dmg [github-dmg-url]
sign_update test.dmg --account VibeTunnel

# Check appcast
grep "1.0.0-beta.5" ../appcast-prerelease.xml

# Verify app in DMG
hdiutil attach test.dmg
spctl -a -vv /Volumes/VibeTunnel/VibeTunnel.app
hdiutil detach /Volumes/VibeTunnel

⚠️ Critical Requirements

1. Build Numbers MUST Increment

Sparkle uses build numbers (CFBundleVersion) to determine updates, NOT version strings!

Version Build Result
1.0.0-beta.1 100
1.0.0-beta.2 101
1.0.0-beta.3 99 Build went backwards
1.0.0 101 Duplicate build number

2. Required Environment Variables

export APP_STORE_CONNECT_KEY_ID="YOUR_KEY_ID"
export APP_STORE_CONNECT_ISSUER_ID="YOUR_ISSUER_ID"
export APP_STORE_CONNECT_API_KEY_P8="-----BEGIN PRIVATE KEY-----
YOUR_PRIVATE_KEY_CONTENT
-----END PRIVATE KEY-----"

3. Prerequisites

  • Xcode 16.4+ installed
  • Node.js 20+ and Bun (for web frontend build)
    # Install Bun
    curl -fsSL https://bun.sh/install | bash
    
  • GitHub CLI authenticated: gh auth status
  • Apple Developer ID certificate in Keychain
  • Sparkle tools in ~/.local/bin/ (sign_update, generate_appcast)

🔐 Sparkle Configuration

Sparkle Requirements for Non-Sandboxed Apps

VibeTunnel is not sandboxed, which simplifies Sparkle configuration:

1. Entitlements (VibeTunnel.entitlements)

<!-- App is NOT sandboxed -->
<key>com.apple.security.app-sandbox</key>
<false/>

<!-- Required for code injection/library validation -->
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>

2. Info.plist Configuration

"SUEnableInstallerLauncherService": false,  // Not needed for non-sandboxed apps
"SUEnableDownloaderService": false,         // Not needed for non-sandboxed apps

3. Code Signing Requirements

The notarization script handles all signing correctly:

  1. Do NOT use --deep flag when signing the app
  2. Sign the app with hardened runtime and entitlements

The notarize-app.sh script should sign the app:

# Sign the app WITHOUT --deep flag
codesign --force --sign "Developer ID Application" --entitlements VibeTunnel.entitlements --options runtime VibeTunnel.app

Architecture Support

VibeTunnel uses universal binaries that include both architectures:

  • Apple Silicon (arm64): Optimized for M1+ Macs
  • Intel (x86_64): For Intel-based Macs

The build system creates a single universal binary that works on all Mac architectures. This approach:

  • Simplifies distribution with one DMG/ZIP per release
  • Works seamlessly with Sparkle auto-updates
  • Provides optimal performance on each architecture
  • Follows Apple's recommended best practices

📋 Update Channels

VibeTunnel supports two update channels:

  1. Stable Channel (appcast.xml)

    • Production releases only
    • Default for all users
  2. Pre-release Channel (appcast-prerelease.xml)

    • Includes beta, alpha, and RC versions
    • Users opt-in via Settings

🐛 Common Issues and Solutions

Version and Build Number Issues

Double Version Suffix (e.g., 1.0.0-beta.2-beta.2)

Problem: Version has double suffix after running release script.

Cause: version.xcconfig already had the suffix, and you provided the same suffix to release.sh.

Solution:

  1. Clean up the botched release:
    # Delete the bad tag
    git tag -d v1.0.0-beta.2-beta.2
    git push origin :refs/tags/v1.0.0-beta.2-beta.2
    
    # Delete the GitHub release
    gh release delete v1.0.0-beta.2-beta.2 --yes
    
    # Fix version.xcconfig
    # Set to the correct version without double suffix
    
  2. Re-run the release with correct parameters

Build Script Reports Version Mismatch

Problem: Build script warns that built version doesn't match version.xcconfig.

Cause: Xcode project is not properly configured to use version.xcconfig values.

Solution:

  1. Open VibeTunnel.xcodeproj in Xcode
  2. Select the project, then the target
  3. In Build Settings, ensure:
    • MARKETING_VERSION = $(MARKETING_VERSION)
    • CURRENT_PROJECT_VERSION = $(CURRENT_PROJECT_VERSION)

Preflight Check Warns About Existing Suffix

Problem: Preflight check shows "Version already contains pre-release suffix".

Solution: This is a helpful warning! It reminds you to use matching parameters:

# If version.xcconfig has "1.0.0-beta.2"
./scripts/release.sh beta 2  # Correct - matches the suffix

Common Version Sync Issues

Web Version Out of Sync

Problem: Web server shows different version than macOS app (e.g., "beta.3" when app is "beta.4").

Cause: web/package.json was not updated when BuildNumber.xcconfig was changed.

Solution:

  1. Update package.json to match BuildNumber.xcconfig:

    # Check current versions
    grep MARKETING_VERSION VibeTunnel/version.xcconfig
    grep "version" ../web/package.json
    
    # Update web version to match
    vim ../web/package.json
    
  2. Validate sync before building:

    cd ../web && node scripts/validate-version-sync.js
    

Note: The web UI automatically displays the version from package.json (injected at build time).

"Uncommitted changes detected"

git status --porcelain  # Check what's changed
git stash              # Temporarily store changes
# Run release
git stash pop          # Restore changes

Appcast Shows HTML Tags Instead of Formatted Text

Problem: Sparkle update dialog shows escaped HTML like &lt;h2&gt; instead of formatted text.

Root Cause: The generate-appcast.sh script is escaping HTML content from GitHub release descriptions.

Solution:

  1. Ensure CHANGELOG.md has the proper section for the release version BEFORE running release script
  2. The appcast should use local CHANGELOG.md, not GitHub release body
  3. If the appcast is wrong, manually fix the generate-appcast.sh script to use local changelog content

Build Numbers Not Incrementing

Problem: Sparkle doesn't detect new version as an update.

Solution: Always increment the build number in the Xcode project before releasing.

Stuck DMG Volumes

Problem: "Resource temporarily unavailable" errors when creating DMG.

Symptoms:

  • hdiutil: create failed - Resource temporarily unavailable
  • Multiple VibeTunnel volumes visible in Finder
  • DMG creation fails repeatedly

Solution:

# Manually unmount all VibeTunnel volumes
for volume in /Volumes/VibeTunnel*; do
    hdiutil detach "$volume" -force
done

# Kill any stuck DMG processes
pkill -f "VibeTunnel.*\.dmg"

Prevention: Scripts now clean up volumes automatically before DMG creation.

Build Number Already Exists

Problem: Sparkle requires unique build numbers for each release.

Solution:

  1. Check existing build numbers:
    grep -E '<sparkle:version>[0-9]+</sparkle:version>' ../appcast*.xml
    
  2. Update mac/VibeTunnel/version.xcconfig:
    CURRENT_PROJECT_VERSION = <new_unique_number>
    

Notarization Failures

Problem: App notarization fails or takes too long.

Common Causes:

  • Missing API credentials
  • Network issues
  • Apple service outages
  • Unsigned frameworks or binaries

Solution:

# Check notarization status
xcrun notarytool history --key-id "$APP_STORE_CONNECT_KEY_ID" \
    --key "$APP_STORE_CONNECT_API_KEY_P8" \
    --issuer-id "$APP_STORE_CONNECT_ISSUER_ID"

# Get detailed log for failed submission
xcrun notarytool log <submission-id> --key-id ...

Normal Duration: Notarization typically takes 2-10 minutes. If it's taking longer than 15 minutes, check Apple System Status.

GitHub Release Already Exists

Problem: Tag or release already exists on GitHub.

Solution: The release script now prompts you to:

  1. Delete the existing release and tag
  2. Cancel the release

Prevention: Always pull latest changes before releasing.

DMG Shows "Unnotarized Developer ID"

Problem: The DMG shows as "Unnotarized Developer ID" when checked with spctl.

Explanation: This is NORMAL - DMGs are not notarized themselves, only the app inside is notarized. Check the app inside: it should show "Notarized Developer ID".

Generate Appcast Fails

Problem: generate-appcast.sh failed with GitHub API error despite valid authentication.

Workaround:

  • Manually add entry to appcast-prerelease.xml
  • Use signature from: sign_update [dmg] --account VibeTunnel
  • Follow existing entry format (see template below)

🔧 Troubleshooting Common Issues

Script Timeouts

If the release script times out:

  1. Check .release-state for the last successful step
  2. Run ./scripts/release.sh --resume to continue
  3. Or manually complete remaining steps (see Manual Recovery below)

Manual Recovery Steps

If automated release fails after notarization:

  1. Create DMG (if missing):

    ./scripts/create-dmg.sh build/Build/Products/Release/VibeTunnel.app
    
  2. Create GitHub Release:

    gh release create "v$VERSION" \
      --title "VibeTunnel $VERSION" \
      --notes-file RELEASE_NOTES.md \
      --prerelease \
      build/VibeTunnel-*.dmg \
      build/VibeTunnel-*.zip
    
  3. Sign DMG for Sparkle:

    export SPARKLE_ACCOUNT="VibeTunnel"
    sign_update build/VibeTunnel-$VERSION.dmg --account VibeTunnel
    
  4. Update Appcast Manually:

    • Add entry to appcast-prerelease.xml with signature from step 3
    • Commit and push: git add appcast*.xml && git commit -m "Update appcast" && git push

"Update is improperly signed" Error

Problem: Users see "The update is improperly signed and could not be validated."

Cause: The DMG was signed with the wrong Sparkle key (default instead of VibeTunnel account).

Quick Fix:

# 1. Download the DMG from GitHub
curl -L -o fix.dmg <github-dmg-url>

# 2. Generate correct signature
sign_update fix.dmg --account VibeTunnel

# 3. Update appcast-prerelease.xml with the new sparkle:edSignature
# 4. Commit and push

Prevention: The updated scripts now always use --account VibeTunnel.

Debug Sparkle Updates

# Monitor VibeTunnel logs
log stream --predicate 'process == "VibeTunnel"' --level debug

# Check XPC errors
log stream --predicate 'process == "VibeTunnel"' | grep -i -E "(sparkle|xpc|installer)"

# Verify XPC services
codesign -dvv "VibeTunnel.app/Contents/Frameworks/Sparkle.framework/Versions/B/XPCServices/Installer.xpc"

Verify Signing and Notarization

# Check app signature
./scripts/verify-app.sh build/VibeTunnel-1.0.0.dmg

# Verify XPC bundle IDs (should be org.sparkle-project.*)
/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" \
  "VibeTunnel.app/Contents/Frameworks/Sparkle.framework/Versions/B/XPCServices/Installer.xpc/Contents/Info.plist"

Appcast Issues

# Verify appcast has correct build numbers
./scripts/verify-appcast.sh

# Check if build number is "1" (common bug)
grep '<sparkle:version>' appcast-prerelease.xml

📝 Appcast Entry Template

<item>
    <title>VibeTunnel VERSION</title>
    <link>https://github.com/amantus-ai/vibetunnel/releases/download/vVERSION/VibeTunnel-VERSION.dmg</link>
    <sparkle:version>BUILD_NUMBER</sparkle:version>
    <sparkle:shortVersionString>VERSION</sparkle:shortVersionString>
    <description><![CDATA[
        <h2>VibeTunnel VERSION</h2>
        <p><strong>Pre-release version</strong></p>
        <!-- Copy from CHANGELOG.md -->
    ]]></description>
    <pubDate>DATE</pubDate>
    <enclosure url="https://github.com/amantus-ai/vibetunnel/releases/download/vVERSION/VibeTunnel-VERSION.dmg" 
               sparkle:version="BUILD_NUMBER" 
               sparkle:shortVersionString="VERSION" 
               length="SIZE_IN_BYTES" 
               type="application/x-apple-diskimage" 
               sparkle:edSignature="SIGNATURE_FROM_SIGN_UPDATE"/>
</item>

🎯 Release Success Criteria

  • GitHub release created with both DMG and ZIP
  • DMG downloads and mounts correctly
  • App inside DMG shows as notarized
  • Appcast updated and pushed
  • Sparkle signature in appcast matches DMG
  • Version and build numbers correct everywhere
  • Previous version can update via Sparkle

🚨 Emergency Fixes

Wrong Sparkle Signature

# 1. Get correct signature
sign_update [dmg-url] --account VibeTunnel

# 2. Update appcast-prerelease.xml with correct signature
# 3. Commit and push immediately

Missing from Appcast

# Users won't see update until appcast is fixed
# Add entry manually following template above
# Test with: curl https://raw.githubusercontent.com/amantus-ai/vibetunnel/main/appcast-prerelease.xml

Build Number Conflict

# If Sparkle complains about duplicate build number
# Increment build number in version.xcconfig
# Create new release with higher build number
# Old release will be ignored by Sparkle

🔍 Key File Locations

Important: Files are not always where scripts expect them to be.

Key Locations:

  • Appcast files: Located in project root (/vibetunnel/), NOT in mac/
    • appcast.xml
    • appcast-prerelease.xml
  • CHANGELOG.md: Can be in either:
    • mac/CHANGELOG.md (preferred by release script)
    • Project root /vibetunnel/CHANGELOG.md (common location)
  • Sparkle private key: Usually in mac/private/sparkle_private_key

📚 Common Commands

Test Sparkle Signature

# Find sign_update binary
find . -name sign_update -type f

# Test signing with specific account
./path/to/sign_update file.dmg -f private/sparkle_private_key -p --account VibeTunnel

Verify Appcast URLs

# Check that appcast files are accessible
curl -I https://raw.githubusercontent.com/amantus-ai/vibetunnel/main/appcast.xml
curl -I https://raw.githubusercontent.com/amantus-ai/vibetunnel/main/appcast-prerelease.xml

Manual Appcast Generation

# If automatic generation fails
cd mac
export SPARKLE_ACCOUNT="VibeTunnel"
./scripts/generate-appcast.sh

Release Status Script

Create scripts/check-release-status.sh:

#!/bin/bash
VERSION=$1

echo "Checking release status for v$VERSION..."

# Check local artifacts
echo -n "✓ Local DMG: "
[ -f "build/VibeTunnel-$VERSION.dmg" ] && echo "EXISTS" || echo "MISSING"

echo -n "✓ Local ZIP: "
[ -f "build/VibeTunnel-$VERSION.zip" ] && echo "EXISTS" || echo "MISSING"

# Check GitHub
echo -n "✓ GitHub Release: "
gh release view "v$VERSION" &>/dev/null && echo "EXISTS" || echo "MISSING"

# Check appcast
echo -n "✓ Appcast Entry: "
grep -q "$VERSION" ../appcast-prerelease.xml && echo "EXISTS" || echo "MISSING"

📋 Post-Release Verification

  1. Check GitHub Release:

    • Verify assets are attached
    • Check file sizes match
    • Ensure release notes are formatted correctly
  2. Test Update in App:

    • Install previous version
    • Check for updates
    • Verify update downloads and installs
    • Check signature verification in Console.app
  3. Monitor for Issues:

    • Watch Console.app for Sparkle errors
    • Check GitHub issues for user reports
    • Verify download counts on GitHub

Based on release experience, consider implementing:

1. Release Script Enhancements

Add state tracking for resumability:

# Add to release.sh

# State file to track progress
STATE_FILE=".release-state"

# Save state after each major step
save_state() {
    echo "$1" > "$STATE_FILE"
}

# Resume from last state
resume_from_state() {
    if [ -f "$STATE_FILE" ]; then
        LAST_STATE=$(cat "$STATE_FILE")
        echo "Resuming from: $LAST_STATE"
    fi
}

# Add --resume flag handling
if [[ "$1" == "--resume" ]]; then
    resume_from_state
    shift
fi

2. Better Progress Reporting

# Add progress function
progress() {
    local step=$1
    local total=$2
    local message=$3
    echo "[${step}/${total}] ${message}"
}

# Use throughout script
progress 1 8 "Running pre-flight checks..."
progress 2 8 "Building application..."

3. Parallel Operations

Where possible, run independent operations in parallel:

# Run signing and changelog generation in parallel
{
    sign_app &
    PID1=$!
    
    generate_changelog &
    PID2=$!
    
    wait $PID1 $PID2
}

📝 Key Learnings

  1. Always use explicit accounts when dealing with signing operations
  2. Clean up resources (volumes, processes) before operations
  3. Verify file locations - don't assume standard paths
  4. Test the full update flow before announcing the release
  5. Keep credentials secure but easily accessible for scripts
  6. Document everything - future you will thank present you
  7. Plan for long-running operations - notarization can take 10+ minutes
  8. Implement resumable workflows - scripts should handle interruptions gracefully
  9. DMG signing is separate from notarization - DMGs themselves aren't notarized, only the app inside
  10. Command timeouts are a real issue - use screen/tmux for releases

Additional Lessons from v1.0.0-beta.5 Release

DMG Notarization Confusion

Issue: The DMG shows as "Unnotarized Developer ID" when checked with spctl, but this is normal. Explanation:

  • DMGs are not notarized themselves - only the app inside is notarized
  • The app inside the DMG shows correctly as "Notarized Developer ID"
  • This is expected behavior and not an error

Release Script Timeout Handling

Issue: Release script timed out during notarization (took ~5 minutes). Solution:

  • Run release scripts in a terminal without timeout constraints
  • Consider using screen or tmux for long operations
  • Add progress indicators to show the script is still running

Appcast Generation Failures

Issue: generate-appcast.sh failed with GitHub API errors despite valid auth. Workaround:

  • Manually create appcast entries when automation fails
  • Always verify the Sparkle signature with sign_update --account VibeTunnel
  • Keep a template of appcast entries for quick manual updates

🚀 Long-term Improvements

  1. CI/CD Integration: Move releases to GitHub Actions for reliability
  2. Release Dashboard: Web UI showing release progress and status
  3. Automated Testing: Test Sparkle updates in CI before publishing
  4. Rollback Capability: Script to quickly revert a bad release
  5. Release Templates: Pre-configured release notes and changelog formats
  6. Monitoring Improvements: Add detailed logging with timestamps and metrics

Summary

The VibeTunnel release process is complex but well-automated. The main challenges are:

  • Command timeouts during long operations (especially notarization)
  • Lack of resumability after failures
  • Missing progress indicators
  • No automated recovery options
  • File location confusion

Following this guide and implementing the suggested improvements will make releases more reliable and less stressful, especially when using tools with timeout constraints.

Remember: Always use the automated release script, ensure build numbers increment, and test updates before announcing!