Commit graph

345 commits

Author SHA1 Message Date
claincly
6633b05c0a Reorder DebugTraceEvent
PiperOrigin-RevId: 552818752
2023-08-07 11:18:04 +00:00
Googler
e87f0d5580 Add a thumbnail strip effect that tiles frames horizontally.
The size of the thumbnail strip and the timestamp of the video frames to use must be specified by the user of the effect.

PiperOrigin-RevId: 552809210
2023-08-07 11:15:10 +00:00
huangdarwin
f389a85eea Compositor: Extract interface.
This allows for custom implementations of this interface, like
a TestVideoCompositor or partner-implemented implementation

PiperOrigin-RevId: 552541631
2023-08-01 14:35:29 +01:00
claincly
c16840573b Format DebugTraceUtil report to output JSON string
PiperOrigin-RevId: 552455533
2023-08-01 14:28:23 +01:00
tofunmi
499dd5b84e remove redundant identity setting in the OverlayShaderProgram
PiperOrigin-RevId: 552416606
2023-08-01 14:26:07 +01:00
claincly
c221958889 Remove setInputFrameInfo
After this change, every queued bitmap is treated as an individual input stream
(like a new MediaItems).

This change merges the FrameDropTest and FrameDropPixelTest into one (while maintaining all the test cases)

- This is accomplished by generating bitmaps with timestamps on it in FrameDropTest and compare them with goldens (one may call this a pixel test, please lmk if you want this to be renamed)
- The most part of the change comes from DefaultVideoFrameProcessorVideoFrameRenderingTest. The overall working is
  - We bypass the input manager
  - The TestFrameGenerator generates frames based on timestamps. In this case, we generate frames with timestamps on it
  - The generated frame is sent to texture output and in turn saved to bitmaps
  - We then compare the generated bitmap with the goldens

PiperOrigin-RevId: 551795770
2023-08-01 14:17:59 +01:00
claincly
e77c318d96 Create Util method for SparseArray.contains()
And fixed usages in Transformer and Effect.

PiperOrigin-RevId: 551484860
2023-08-01 14:12:10 +01:00
Googler
465e7c1277 Rewrite tracing to be more flexible and provide more info.
For each event, the timestamp and presentation time is logged. The trace can
then be dumped to a tsv file and easily imported in a spreadsheet.

PiperOrigin-RevId: 550839156
2023-08-01 13:59:51 +01:00
huangdarwin
ef39d317d5 Compositor: Signal onEnded when frames finish compositing.
PiperOrigin-RevId: 550576032
2023-08-01 13:55:21 +01:00
huangdarwin
d7b5ab9f23 Add Thread.currentThread().interrupt() for InterruptedExceptions.
PiperOrigin-RevId: 549975878
2023-08-01 13:49:48 +01:00
huangdarwin
5858723a06 Effect: Add Compositor signalEndOfInputStream and onEnded.
signalEndOfInputStream is needed for when streams have different amounts of
frames, so that if the primary stream finishes after a secondary stream, it
can end without waiting indefinitely for the secondary stream's matching
timestamps.

onEnded mirrors this API on the output side, which will be necessary to
know when to call signalEndOfInput on downstream components (ex. on downstream)
VideoFrameProcessors

PiperOrigin-RevId: 549969933
2023-08-01 13:48:36 +01:00
huangdarwin
b1cf5fb320 Effect: Reduce Compositor exception try/catch redirection.
The VideoFrameProcessingTaskExecutor already handles wrapping
GlUtil.GlException errors into VideoFrameProcessingExceptions.
Therefore, stop wrapping this ourselves, so that errors are
attributed to the correct line number with less indirection.

PiperOrigin-RevId: 549959258
2023-08-01 13:46:28 +01:00
tofunmi
7eee15ecb4 Update OverlaySettings to explicitly state overlay transformations
Alters the OverlayShaderProgram implementation to support rotations, however we need to apply the transformations separately in order for them to work as expected so the matrix is removed from the interface in favour of explicit methods.

Adds a rotation test to ensure this ability doesn't regress

PiperOrigin-RevId: 549890847
2023-08-01 13:45:22 +01:00
huangdarwin
836720ebfa Compositor: Use timestamps for compositing.
For now, just identical timestamps. A follow-up CL will allow for different
framerates. Prior tests already send identical timestamp frames, so no new
tests were added

PiperOrigin-RevId: 548676759
2023-07-20 10:13:28 +01:00
huangdarwin
0c29dacde3 Compositor: Use timestamps to release frames.
Also, implement back-pressure to avoid requesting more than all of the
compositor's texturepool textures

PiperOrigin-RevId: 548179800
2023-07-20 10:04:55 +01:00
tofunmi
453431fef2 Fix TextOverlay's overlay width measuring strategy
Before this CL, the text with a scale span would wrap text, with because the scale wasn't taken into account when measuring the width of the overlay.

PiperOrigin-RevId: 548123626
2023-07-20 10:00:05 +01:00
huangdarwin
c122c0ca05 Compositor: Add support for multiple bitmaps, and add testrunner
* Allow more than one input bitmap at a time.
* Allow Compositor to take in and set up an Executor. Otherwise,
Compositor resources may be created on one thread and accessed on another.
* Add a Compositor TestRunner to reuse test code more.
* Update VideoFrameProcessingTaskExecutor to use a new onError listener, so
that it's more reusable in non-DVFP contexts, like for Compositor.

PiperOrigin-RevId: 547206053
2023-07-13 15:45:30 +01:00
huangdarwin
7c9e6ad2ea Effect: Only allow setExecutorService with @NonNull values.
PiperOrigin-RevId: 546828814
2023-07-13 15:30:07 +01:00
huangdarwin
cd0b45092e Test: Rename bitmap test method from Current to Focused GlFrameBuffer
Frame buffers are focused, not current. EGL Contexts may be current but this
is a prerequisite for focusing a framebuffer, and this alone isn't
sufficient to make a bitmap.

Clear this up as it can make some complex tests harder to understand, if the
methods needed don't match up in naming.

PiperOrigin-RevId: 546305118
2023-07-13 15:15:34 +01:00
huangdarwin
4adb5d771e Effect: Remove obsolete TODO
PiperOrigin-RevId: 546285094
2023-07-13 15:13:02 +01:00
andrewlewis
1ef7579f5c Fix stale javadoc
The method no longer returns anything. We don't need javadoc for this as it's
default visibility.

PiperOrigin-RevId: 545981702
2023-07-13 15:07:17 +01:00
Googler
5050171ff6 Rename "useHdr" to "useHighPrecisionColorComponents."
BaseGlShaderProgram and SingleFrameGlShaderProgram are technically color space agnostic. useHdr is passed to the TexturePool, which only uses the value to choose between high/regular precision. useHdr is therefore a bit misleading and should be generalized to "useHighPrecisionColorComponents."

PiperOrigin-RevId: 545726629
2023-07-13 14:56:37 +01:00
huangdarwin
7a368b9a11 Effect: Remove GlTextureInfo accessor methods.
The extra check was a bit excessive, especially as it's called multiple times
per frame.

PiperOrigin-RevId: 545657102
2023-07-13 14:51:38 +01:00
huangdarwin
fa781782da Effect: Share ExecutorService and thread between VFP instances.
This allows us to simplify and reduce thread initialization, hops and the
synchronization cost associated with them, especially when more and more VFPs
are used.

PiperOrigin-RevId: 545622169
2023-07-05 13:58:43 +00:00
huangdarwin
9945033867 Effect: Create basic VideoCompositor.
Allow two DefaultVideoFrameProcessor instances to output to one
VideoCompositor, which then outputs a frame.

PiperOrigin-RevId: 544705821
2023-07-05 09:02:45 +00:00
tofunmi
d14122b029 Create queue of sync objects in FinalShaderProgramWrapper
PiperOrigin-RevId: 544683524
2023-07-05 09:00:20 +00:00
tofunmi
6f9731ce7e TextureInput: Advise client to delete syncObject after use
PiperOrigin-RevId: 544670927
2023-07-05 08:57:55 +00:00
claincly
98eb339333 Add tracing info for EOS signaling in the texture managers
PiperOrigin-RevId: 544063377
2023-06-29 23:11:44 +00:00
tofunmi
a98b33b03c Replace glFinish in texture output with Gl sync token
Providing the sync token in the api allows the client to decide which waiting method they would like to use depending on the use case, allowing them to optimise if possible.

PiperOrigin-RevId: 543997311
2023-06-29 23:07:56 +00:00
tofunmi
8cecb93570 Texture Input: Add GLSyncToken to the OnInputFrameProcessedListener
PiperOrigin-RevId: 543867944
2023-06-29 23:02:20 +00:00
claincly
f98a10f3f2 Move GlShaderProgram creation away from VFP creation
PiperOrigin-RevId: 543773418
2023-06-29 23:00:11 +00:00
tonihei
2322462404 Do not trim audio samples by changing their timestamp
MP4 edit lists sometimes ask to start playback between two samples.
If this happens, we currently change the timestamp of the first
sample to zero to trim it (e.g. to display the first frame for a
slightly shorter period of time). However, we can't do this to audio
samples are they have an inherent duration and trimming them this
way is not possible.

#minor-release

PiperOrigin-RevId: 543420218
2023-06-29 22:50:04 +00:00
andrewlewis
90c8f642af Pass GlObjectsProvider to methods
By passing this class where it's needed, implementations don't need to store it
in a field (reducing boilerplate) and it's clearer that it can't be unset when
needed.

PiperOrigin-RevId: 542823522
2023-06-23 16:49:12 +00:00
claincly
1831220a53 Fix the last shader program doesn't get GlObjectsProvider
PiperOrigin-RevId: 542299317
2023-06-22 15:40:33 +00:00
tofunmi
09fe0d7390 Correct the DefaultFrameDroppingShaderProgram logic
copies the previous texture to a temp texture to ensure the correct frame is queued.

#minor-release

PiperOrigin-RevId: 541972349
2023-06-22 15:29:41 +00:00
huangdarwin
949e9cbd96 GL: Rename GL methods.
To more accurately describe what they do, especially as Compositor will
starts to use more contexts or threads, and it's important to know what
needs to be reset/recreated/focused before what methods.

PiperOrigin-RevId: 541010135
2023-06-19 16:29:03 +01:00
huangdarwin
daa42322d7 GL: Remove configAttributes from createFocusedPlaceholderEglSurface.
PiperOrigin-RevId: 540901189
2023-06-19 16:27:02 +01:00
claincly
fe33f0e390 Simplify EOS signaling in DefaultVideoFrameProcessor
Previously, TextureMangers have a method to signal ending of a current input
stream, and a method to end the **entire input**. The responsibility of both
methods are not easy to document, understand and read.

With the new design,

- Only `TextureManager.signalEndOfCurrentInputStream()` is kept
  - It's called for every MediaItem in the sequence, include the final one
- FinalWrapper now takes explicit signal that frame processing is ending,
  rather than relying on the return value of `onCurrentInputStreamProcessed()`
- On DVFP receiving EOS from the pipeline, it signals FinalWrapper the stream
  is ending, **before** signaling the input switcher, so that FinalWrapper is
  able to end the stream when the onCurrentInputStreamEnded signal eventually
  reaches FinalWrapper

PiperOrigin-RevId: 540856680
2023-06-19 16:24:33 +01:00
huangdarwin
4178d61ccd Effect: Move VideoFrameProcessingTask to VFPTaskexecutor
Group things that are closely related. VFPTask is only ever
used alongside VFPTaskExecutor.

PiperOrigin-RevId: 540850948
2023-06-19 16:22:09 +01:00
tofunmi
251fb013c3 Reset the simple frame dropping logic on flush or EOS.
#minor-release

PiperOrigin-RevId: 540633875
2023-06-19 16:20:09 +01:00
huangdarwin
5fc5105f7a Test: Log saved bitmap file path.
This helps debug bitmap tests. Without this CL, I typically
need to go into the file to find the test name and absolute
path. With this CL, I can just adb pull the printed file path,
which is much simpler.

PiperOrigin-RevId: 540539042
2023-06-19 16:10:30 +01:00
tonihei
51fb72b00d Replace deprecated NullableType from checkerframework with our own one
The existing NullableType has been deprecated 5 years ago and causes
crashes in Kotlin apps because Kotlin doesn't recognize this annotation
as a nullable type annotation.

While we can't align on a single @Nullable annotation yet, we can at
least replace this one by JSR305's @Nonnull(MAYBE) as it fulfils all
requirements, including full Kotlin compatiblity. To avoid the
cumbersome name, we can redefine it as our own @NullableType
annotation. (We can't use @Nullable to avoid name clashes with the main
@Nullable annotation from AndroidX)

Issue: google/ExoPlayer#6792
PiperOrigin-RevId: 540497469
2023-06-19 16:08:20 +01:00
claincly
aa94f4e128 Add a blank line to break long paragraph
PiperOrigin-RevId: 540222936
2023-06-14 20:38:24 +01:00
claincly
abd96598d9 Add a timer to end a video stream prematurely in ExtTexMgr
Partially roll forward of 5c29abbbf4, and adds some extra logic

Changes to the original CL

The original logic (a66f08ba97) fails in the following case:

> This is only seem on emulators.

- EOS is sent to ExtTexMgr
- The timer starts
- One frame arrives on SurfaceTexture, reset the timer
  - The frame is sent for processing, now `availablFrames == 0`
- One frame arrives on Surface, reset the timer
  - The frame is kept on SurfaceTexture for the downstream shader doesn't have
    capacity, `availablFrames == 1`
- Timer times out as the downstream processor doesn't report being able to take
  another frame.
  - Although there's a frame available on the SurfaceTexture

This is solved by having the force EOS logic clear all the frames that the
SurfaceTexture holds. This also ensures the first frame dequeued from the next
stream isn't from the previous stream.

PiperOrigin-RevId: 540023359
2023-06-14 20:34:17 +01:00
tofunmi
219212d54f rename videoFrameProcessorTestRunner.queueInputBitmap
This methods currently registers and queues the bitmaps Will need to have a method that just queues bitmaps in future CLs.

#minor-release

PiperOrigin-RevId: 539605628
2023-06-12 14:06:22 +00:00
claincly
5f43180a68 Allow using different video effects per MediaItem
PiperOrigin-RevId: 539596345
2023-06-12 14:04:42 +00:00
kimvde
1c18503ad0 Transmux video with negative rotation if possible
PiperOrigin-RevId: 539593035
2023-06-12 14:03:06 +00:00
Googler
5c29abbbf4 Rollback of a66f08ba97
*** Original commit ***

Add a timer to end a video stream prematurely in ExtTexMgr

***

This has been submitting for more than 1.5hrs. "This presubmit is running slowly because you have been throttled by Build Queue due to using too much of your Product Area's quota."

adding NO_SQ as this is a pure rollback

PiperOrigin-RevId: 539135970
2023-06-09 18:36:17 +00:00
claincly
edf30433b6 Add missing empty lines
PiperOrigin-RevId: 539100987
2023-06-10 20:22:38 +00:00
claincly
a66f08ba97 Add a timer to end a video stream prematurely in ExtTexMgr
PiperOrigin-RevId: 539036285
2023-06-09 14:04:49 +00:00
tofunmi
276f2f1fe6 Add 'Keep every nth frame' frame dropping strategy.
#minor-release

PiperOrigin-RevId: 538804347
2023-06-09 13:55:39 +00:00
claincly
a7cff4e0e3 Fix calling extra registerInputStream and not handling EOS
PiperOrigin-RevId: 538796466
2023-06-09 13:52:44 +00:00
huangdarwin
0c924fcb40 Test: Add no-op effect test for GL tone mapping.
To ensure no regressions for the potentially confusing pipeline of:
* HDR electrical -> SDR linear EOTF+OOTF, and
* SDR linear -> SDR electrical OETF

PiperOrigin-RevId: 538741079
2023-06-08 12:46:34 +00:00
tofunmi
c3b9328d74 Tests for disabled color transfers
#minor-release

PiperOrigin-RevId: 538466615
2023-06-08 12:38:36 +00:00
claincly
133943a635 Fix recreation of DefaultShaderProgram in FinalWrapper
`outputSurfaceInfoChanged` is not reset when `defaultShaderProgram` is null.
That is, on the first time `ensureConfigured()` is called with output size
changed, `outputSurfaceInfoChanged` is not set to false after creating the
`defaultShaderProgram`, and `defaultShaderProgram` will be created again on the
second time `ensureConfigured()` is called.

PiperOrigin-RevId: 537870404
2023-06-06 18:01:20 +00:00
ibaker
7e6dae7b31 Remove exoplayer2-only javadoc machinery from media3
This introduces whitespace-only changes in exoplayer2 due to the way
copybara stripping works.

PiperOrigin-RevId: 537296933
2023-06-05 09:47:58 +00:00
claincly
f6dbe99c79 Use the designated UNSET value for aspect ratio
PiperOrigin-RevId: 536770380
2023-06-02 09:12:38 +00:00
huangdarwin
1c172e0bed Effect: Remove extra wait on taskExecutor release()
This future.get() duplicates the wait done in
singleThreadExecutorService.awaitTermination(). If awaitTermination times out, this future.get() would also result in unnecessary blocking.

PiperOrigin-RevId: 536442153
2023-05-30 18:46:43 +00:00
kimvde
f4d1a6c453 Transmux video if rotation is only effect applied
PiperOrigin-RevId: 535554628
2023-05-26 15:14:52 +00:00
tofunmi
a19e07c4d2 Move OnInputFrameProcessedListener into it's own file
PiperOrigin-RevId: 535183521
2023-05-25 15:09:36 +00:00
huangdarwin
abf649cdfa Effects: Have VFP texture output disable surface output.
Also, document that texture output disables manual frame release.

In the past, texture output would lead to surface output methods throwing. Now,
they're simply no-ops instead.

PiperOrigin-RevId: 534894168
2023-05-25 09:57:16 +01:00
andrewlewis
b988cce62c Clarify color transfers for internal textures
PiperOrigin-RevId: 534869452
2023-05-25 09:56:03 +01:00
andrewlewis
749c64c74f Tidy TextureManager javadoc
Fix `@param`s and clarify wording.

PiperOrigin-RevId: 534857204
2023-05-25 09:54:02 +01:00
claincly
d584a772e3 Add logging for ExtTexMgr
- Number of frames from SurfaceTexture that is sent downstream
- Times ExtTexMgr signaled end of current input stream

PiperOrigin-RevId: 534487842
2023-05-24 16:03:50 +01:00
huangdarwin
a6897aedaa Effect: Add GlTextureInfo release() and accessor methods.
This allows us to disallow access after release.

PiperOrigin-RevId: 534046475
2023-05-24 15:42:47 +01:00
andrewlewis
ea0b94c0eb Remove unnecessary volatile
This field is always accessed with the mutex held.

PiperOrigin-RevId: 534027096
2023-05-24 15:35:40 +01:00
andrewlewis
2cbc2c6176 Run clang-format on GLSL
PiperOrigin-RevId: 534015933
2023-05-24 15:33:25 +01:00
ibaker
d5f9cf4f19 Add singleVariant publishing config to all published gradle files
Docs:
* https://developer.android.com/build/publish-library/configure-pub-variants#single-pub-var
* https://developer.android.com/reference/tools/gradle-api/8.0/com/android/build/api/dsl/PublishingOptions

This resolves the following warning from Android Gradle Plugin 7.2.2 and
helps unblock the upgrade to AGP 8.0.1:

> Software Components will not be created automatically for Maven
> publishing from Android Gradle Plugin 8.0. To opt-in to the future
> behavior, set the Gradle property
> `android.disableAutomaticComponentCreation=true` in the
> `gradle.properties` file or use the new publishing DSL.
>
> Affected Modules: `lib-cast`, `lib-common`, `lib-container`,
> `lib-database`, `lib-datasource`, `lib-datasource-cronet`,
> `lib-datasource-okhttp`, `lib-datasource-rtmp`, `lib-decoder`,
> `lib-effect`, `lib-exoplayer`, `lib-exoplayer-all (legacy)`,
> `lib-exoplayer-dash`, `lib-exoplayer-hls`, `lib-exoplayer-ima`,
> `lib-exoplayer-rtsp`, `lib-exoplayer-smoothstreaming`,
> `lib-exoplayer-workmanager`, `lib-extractor`, `lib-media2 (legacy)`,
> `lib-mediasession (legacy)`, `lib-muxer`, `lib-session`,
> `lib-transformer`, `lib-ui`, `lib-ui-leanback`, `test-utils`,
> `test-utils-robolectric`

Issue: androidx/media#409
PiperOrigin-RevId: 533464133
2023-05-19 17:22:21 +01:00
ibaker
b3db85133a Add android.namespace to all build.gradle files
This is a pre-requisite for the Android Studio upgrade assistant to
upgrade from AGP 7.2.2 to 8.0.1, otherwise it fails and complains
this is missing.

Issue: androidx/media#409
PiperOrigin-RevId: 533463246
2023-05-19 17:19:15 +01:00
ibaker
0f8ddd5d1a Suffix package in test AndroidManifest.xml files with .test
This is blocking the upgrade to AGP 8.0.1. The Android Studio Upgrade
Assistant refuses to run with the error:
> Modules have the same package for their `main` and `androidTest`
> artifacts
>
> The package specifications in `AndroidManifest.xml` files define the
> same package for the `main` and `androidTest` artifacts, in the
> following modules: `effect`, `muxer`, `transformer`,
`test_exoplayer_abr`, `test_exoplayer_performance`, and `container`.

This change also adds the `.test` suffix to `test/AndroidManifest.xml`
files where it's missing, because although it's not mentioned in the
Upgrade Assistant error it does cause problems later.

```
> Incorrect package="androidx.media3.database" found in source AndroidManifest.xml: libraries/database/src/test/AndroidManifest.xml.
  Setting the namespace via the package attribute in the source AndroidManifest.xml is no longer supported.
  Recommendation: remove package="androidx.media3.database" from the source AndroidManifest.xml: libraries/database/src/test/AndroidManifest.xml.
```

Issue: androidx/media#409
PiperOrigin-RevId: 533460180
2023-05-19 17:18:22 +01:00
claincly
d7ad431cfc Add a getter method for texture manager
PiperOrigin-RevId: 533402277
2023-05-19 17:14:12 +01:00
huangdarwin
25fa2df2de Effect: Use callback to release texture
This allows us to avoid needing a reference to the VideoFrameProcessor, which
can be especially difficult if an App only has a reference to the
VideoFrameProcessor.Factory it passes into Transformer/ExoPlayer.

PiperOrigin-RevId: 533205983
2023-05-19 17:10:53 +01:00
claincly
24a4396990 Always use sRGB/BT.709 for bitmap inputs
PiperOrigin-RevId: 533117700
2023-05-19 17:05:16 +01:00
tofunmi
5fe10d7652 HDR texture asset loading
PiperOrigin-RevId: 532846248
2023-05-18 12:21:38 +00:00
huangdarwin
94efcd7917 Effect: Make TexturePool and use in FinalWrapper.
Have the FinalShaderProgramWrapper / VideoFrameProcessor texture
output access textures provided through a texture pool, that
recycles used textures.

Also, add the TexturePool interface to generally re-use textures.

PiperOrigin-RevId: 532754377
2023-05-17 16:33:57 +01:00
kimvde
028b3a7312 Simplify FrameConsumptionManager onReadyToAcceptInputFrame logic
Propagate the "end of current stream" signal directly after queueing the
last frame, instead of waiting for the next onReadyToAcceptInputFrame()
call.

PiperOrigin-RevId: 532739462
2023-05-17 16:30:29 +01:00
tofunmi
63ee5ccb28 Adjust image input ForPixelWidthHeightRatio
PiperOrigin-RevId: 532463400
2023-05-17 08:45:10 +01:00
huangdarwin
07ec1eaa48 Effect: Multiple Texture output
Allow the VideoFrameProcessor to output multiple textures at a time, so that
lifetime of textures is up to the consumer calling VFP.releaseOutputFrame.

The FinalShaderProgramWrapper also has a new maxCapacity limit added, to ensure
the a reasonable amount of textures is used and avoid using up memory.

PiperOrigin-RevId: 532094256
2023-05-16 09:49:52 +01:00
andrewlewis
6850391e45 Fix lost shader input capacity after end-of-stream
When exporting compositions with multiple images in a row, transformation could
get stuck if a shader was ready to accept input when end-of-stream was already
signaled and queued from upstream. Fix accounting for the downstream capacity.

Manually tested on concatenations with several images and several videos in a
row, by adding logging and verifying the capacity updates as expected across
edited media item transitions.

PiperOrigin-RevId: 532088793
2023-05-16 09:47:45 +01:00
andrewlewis
857e6ebee8 Signal end-of-stream after creating latch
The output end-of-stream notification from the last shader could theoretically
arrive before the latch for detecting it is created, which might cause waiting
on the latch indefinitely. Create the latch before signaling end of stream so
that it's guaranteed to be set before the end-of-stream signal arrives.

PiperOrigin-RevId: 532056472
2023-05-16 09:42:25 +01:00
huangdarwin
2736b11845 Transformer: Add latest input format to DebugTraceUtil
This can provide more information to help debug muxer errors

PiperOrigin-RevId: 531521974
2023-05-15 10:39:57 +01:00
tofunmi
565a013d8d Refactor ChainingGlShaderProgramListener to use FrameConsumptionManager
PiperOrigin-RevId: 531180020
2023-05-12 10:05:48 +01:00
tofunmi
00d5031dcf Disable texture input when input is HDR
Verified by running all the tests in mh (excluding the analysis tests) on a pixel 7 pro

PiperOrigin-RevId: 530655237
2023-05-11 09:54:55 +00:00
tofunmi
7875131e2a Effect: Support input via texture ID
PiperOrigin-RevId: 530624195
2023-05-11 09:49:26 +00:00
tofunmi
477994461d Image transcoding: Add support for heic/heif image formats
PiperOrigin-RevId: 530578549
2023-05-11 09:42:12 +00:00
tofunmi
9baa6f6be5 Fix operations order in RenderingTest
For DefaultVideoFrameProcessorVideoFrameRenderingTest: `registerInputStream` sets the textureManager, so reordering makes sure the textureManager is set before you set the frame info. This is important for texture input, where the frame info provides the width and height.

PiperOrigin-RevId: 529753404
2023-05-08 15:20:14 +00:00
huangdarwin
38d3fb5382 HDR: Don't register unsupported HDR bitmap input.
Minimal fix for HDR test postsubmit breakage

PiperOrigin-RevId: 529734521
2023-05-05 16:58:34 +00:00
claincly
c2da310718 Remove unused variables in DVFP.
PiperOrigin-RevId: 529685584
2023-05-05 16:48:28 +00:00
claincly
83b5f824f8 Add a tracing utility for debugging video related muxer timeout
PiperOrigin-RevId: 529632886
2023-05-05 16:45:38 +00:00
claincly
213740c456 Enable switching input types via InputMultiplexer.
PiperOrigin-RevId: 529624205
2023-05-05 16:43:58 +00:00
huangdarwin
93e3fe418e Effect: Fix concurrent access null pointer exception
A list was being accessed from one thread when it wasn't guaranteed to be empty.

PiperOrigin-RevId: 529102141
2023-05-03 17:16:06 +01:00
claincly
ad2d4f5008 Mark @CallSuper on some BaseGlShaderProgram methods.
PiperOrigin-RevId: 528734663
2023-05-03 17:09:11 +01:00
ibaker
dab0260ae0 Relax some copybara transform regexes
This means that comments like `//copybara:media3-only` are now detected
(no space between `//` and `copybara`) which will ensure that lines like
this are correctly transformed for the media3 and exoplayer2 GitHub
repos:
aa4e008014/library/effect/build.gradle (L33)
PiperOrigin-RevId: 527919649
2023-05-03 17:05:25 +01:00
claincly
349eca7ae2 Add an input switcher to switch between input types.
Also make FinalShaderProgramWrapper always receive internal texture.

This means it does not sample from a input texture, and its input color is
always linear, hence the input type does not matter.

PiperOrigin-RevId: 527869045
2023-05-03 17:02:43 +01:00
tofunmi
4b75397f4e Rollback of 5c02210305
*** Original commit ***

Effect: glFlush instead of glFinish on tex output

This is much faster (~2-3x) than glFlush. While there's a risk that GL commands
queued to the GL server may not be complete by the time non-GL commands access
the texture, this should be unlikely as we only access the texture from GL.

If we see stability issues in the future, we can reconsider and move this back
to glFinish (or GL synchronization mechanisms like fences, which are more
complex)

***

PiperOrigin-RevId: 527848094
2023-05-03 17:01:54 +01:00
huangdarwin
24343f55af effect: Rename VFP frame release to render.
renderOutputFrame actually renders frames to an output surface. We'll soon have
a releaseOutputFrame method, that would release resources associated with an
output time, so rename this to disambiguate the two methods.

Also rename onOutputFrameAvailable to onOutputFrameAvailableForRendering, to
make it clear this is not available for "release"

This change should be a renaming-only change and have no functional differences.

PiperOrigin-RevId: 527844947
2023-05-03 17:00:48 +01:00
tofunmi
3a3322dbc5 Remove volatile from boolean in BitmapTextureManager
The field is only accessed on the GL thread.

PiperOrigin-RevId: 527844674
2023-05-03 16:59:49 +01:00
huangdarwin
5c02210305 Effect: glFlush instead of glFinish on tex output
This is much faster (~2-3x) than glFlush. While there's a risk that GL commands
queued to the GL server may not be complete by the time non-GL commands access
the texture, this should be unlikely as we only access the texture from GL.

PiperOrigin-RevId: 527641520
2023-05-03 16:57:00 +01:00
tofunmi
0902fad55d Effect: split ending frame Processing and getting the output bitmap in tests
PiperOrigin-RevId: 527554408
2023-05-03 16:54:53 +01:00
claincly
12cac0d69f Add a listener once one MediaItem is fully processed
Add `VideoFrameProcessor.registerInputStream()` to signal a new type of input.

And `InputHandler.signalEndOfCurrentInputStream()` to signal to `InputHandler`
partial input stream completion.

Fully processed means after FinalShaderProgramWrapper releases the last frame.

PiperOrigin-RevId: 527356646
2023-04-27 12:28:40 +01:00