The test file decompresses to about 48 MB, which can cause an
`OutOfMemoryError` on lower end devices.
Also, a test appears to apply a rotation to this bitmap without downscaling
first, leading to exceeding a maximum texture width/height of 4096 on some
devices.
Replace the test file with one that has a quarter of the original's
width/height so that these tests can pass reliably even on lower end
devices.
PiperOrigin-RevId: 554507185
This means we now require 2+ input frames per input, and compare the primary
stream timestamp with secondary stream timestamps in order to select the
correct output timestamp. We also must release frames and back-pressure as
soon as possible to avoid blocking upstream VFPs.
Also, improve signalling of VFP onReadyToAcceptInputFrame
PiperOrigin-RevId: 553448965
This allows for custom implementations of this interface, like
a TestVideoCompositor or partner-implemented implementation
PiperOrigin-RevId: 552541631
After this change, every queued bitmap is treated as an individual input stream
(like a new MediaItems).
This change merges the FrameDropTest and FrameDropPixelTest into one (while maintaining all the test cases)
- This is accomplished by generating bitmaps with timestamps on it in FrameDropTest and compare them with goldens (one may call this a pixel test, please lmk if you want this to be renamed)
- The most part of the change comes from DefaultVideoFrameProcessorVideoFrameRenderingTest. The overall working is
- We bypass the input manager
- The TestFrameGenerator generates frames based on timestamps. In this case, we generate frames with timestamps on it
- The generated frame is sent to texture output and in turn saved to bitmaps
- We then compare the generated bitmap with the goldens
PiperOrigin-RevId: 551795770
For each event, the timestamp and presentation time is logged. The trace can
then be dumped to a tsv file and easily imported in a spreadsheet.
PiperOrigin-RevId: 550839156
signalEndOfInputStream is needed for when streams have different amounts of
frames, so that if the primary stream finishes after a secondary stream, it
can end without waiting indefinitely for the secondary stream's matching
timestamps.
onEnded mirrors this API on the output side, which will be necessary to
know when to call signalEndOfInput on downstream components (ex. on downstream)
VideoFrameProcessors
PiperOrigin-RevId: 549969933
The VideoFrameProcessingTaskExecutor already handles wrapping
GlUtil.GlException errors into VideoFrameProcessingExceptions.
Therefore, stop wrapping this ourselves, so that errors are
attributed to the correct line number with less indirection.
PiperOrigin-RevId: 549959258
Alters the OverlayShaderProgram implementation to support rotations, however we need to apply the transformations separately in order for them to work as expected so the matrix is removed from the interface in favour of explicit methods.
Adds a rotation test to ensure this ability doesn't regress
PiperOrigin-RevId: 549890847
For now, just identical timestamps. A follow-up CL will allow for different
framerates. Prior tests already send identical timestamp frames, so no new
tests were added
PiperOrigin-RevId: 548676759
Before this CL, the text with a scale span would wrap text, with because the scale wasn't taken into account when measuring the width of the overlay.
PiperOrigin-RevId: 548123626
* Allow more than one input bitmap at a time.
* Allow Compositor to take in and set up an Executor. Otherwise,
Compositor resources may be created on one thread and accessed on another.
* Add a Compositor TestRunner to reuse test code more.
* Update VideoFrameProcessingTaskExecutor to use a new onError listener, so
that it's more reusable in non-DVFP contexts, like for Compositor.
PiperOrigin-RevId: 547206053
Frame buffers are focused, not current. EGL Contexts may be current but this
is a prerequisite for focusing a framebuffer, and this alone isn't
sufficient to make a bitmap.
Clear this up as it can make some complex tests harder to understand, if the
methods needed don't match up in naming.
PiperOrigin-RevId: 546305118
BaseGlShaderProgram and SingleFrameGlShaderProgram are technically color space agnostic. useHdr is passed to the TexturePool, which only uses the value to choose between high/regular precision. useHdr is therefore a bit misleading and should be generalized to "useHighPrecisionColorComponents."
PiperOrigin-RevId: 545726629
This allows us to simplify and reduce thread initialization, hops and the
synchronization cost associated with them, especially when more and more VFPs
are used.
PiperOrigin-RevId: 545622169
Providing the sync token in the api allows the client to decide which waiting method they would like to use depending on the use case, allowing them to optimise if possible.
PiperOrigin-RevId: 543997311
MP4 edit lists sometimes ask to start playback between two samples.
If this happens, we currently change the timestamp of the first
sample to zero to trim it (e.g. to display the first frame for a
slightly shorter period of time). However, we can't do this to audio
samples are they have an inherent duration and trimming them this
way is not possible.
#minor-release
PiperOrigin-RevId: 543420218
By passing this class where it's needed, implementations don't need to store it
in a field (reducing boilerplate) and it's clearer that it can't be unset when
needed.
PiperOrigin-RevId: 542823522
To more accurately describe what they do, especially as Compositor will
starts to use more contexts or threads, and it's important to know what
needs to be reset/recreated/focused before what methods.
PiperOrigin-RevId: 541010135
Previously, TextureMangers have a method to signal ending of a current input
stream, and a method to end the **entire input**. The responsibility of both
methods are not easy to document, understand and read.
With the new design,
- Only `TextureManager.signalEndOfCurrentInputStream()` is kept
- It's called for every MediaItem in the sequence, include the final one
- FinalWrapper now takes explicit signal that frame processing is ending,
rather than relying on the return value of `onCurrentInputStreamProcessed()`
- On DVFP receiving EOS from the pipeline, it signals FinalWrapper the stream
is ending, **before** signaling the input switcher, so that FinalWrapper is
able to end the stream when the onCurrentInputStreamEnded signal eventually
reaches FinalWrapper
PiperOrigin-RevId: 540856680
This helps debug bitmap tests. Without this CL, I typically
need to go into the file to find the test name and absolute
path. With this CL, I can just adb pull the printed file path,
which is much simpler.
PiperOrigin-RevId: 540539042
The existing NullableType has been deprecated 5 years ago and causes
crashes in Kotlin apps because Kotlin doesn't recognize this annotation
as a nullable type annotation.
While we can't align on a single @Nullable annotation yet, we can at
least replace this one by JSR305's @Nonnull(MAYBE) as it fulfils all
requirements, including full Kotlin compatiblity. To avoid the
cumbersome name, we can redefine it as our own @NullableType
annotation. (We can't use @Nullable to avoid name clashes with the main
@Nullable annotation from AndroidX)
Issue: google/ExoPlayer#6792
PiperOrigin-RevId: 540497469
Partially roll forward of 5c29abbbf4, and adds some extra logic
Changes to the original CL
The original logic (a66f08ba97) fails in the following case:
> This is only seem on emulators.
- EOS is sent to ExtTexMgr
- The timer starts
- One frame arrives on SurfaceTexture, reset the timer
- The frame is sent for processing, now `availablFrames == 0`
- One frame arrives on Surface, reset the timer
- The frame is kept on SurfaceTexture for the downstream shader doesn't have
capacity, `availablFrames == 1`
- Timer times out as the downstream processor doesn't report being able to take
another frame.
- Although there's a frame available on the SurfaceTexture
This is solved by having the force EOS logic clear all the frames that the
SurfaceTexture holds. This also ensures the first frame dequeued from the next
stream isn't from the previous stream.
PiperOrigin-RevId: 540023359
This methods currently registers and queues the bitmaps Will need to have a method that just queues bitmaps in future CLs.
#minor-release
PiperOrigin-RevId: 539605628
*** Original commit ***
Add a timer to end a video stream prematurely in ExtTexMgr
***
This has been submitting for more than 1.5hrs. "This presubmit is running slowly because you have been throttled by Build Queue due to using too much of your Product Area's quota."
adding NO_SQ as this is a pure rollback
PiperOrigin-RevId: 539135970
To ensure no regressions for the potentially confusing pipeline of:
* HDR electrical -> SDR linear EOTF+OOTF, and
* SDR linear -> SDR electrical OETF
PiperOrigin-RevId: 538741079
`outputSurfaceInfoChanged` is not reset when `defaultShaderProgram` is null.
That is, on the first time `ensureConfigured()` is called with output size
changed, `outputSurfaceInfoChanged` is not set to false after creating the
`defaultShaderProgram`, and `defaultShaderProgram` will be created again on the
second time `ensureConfigured()` is called.
PiperOrigin-RevId: 537870404
This future.get() duplicates the wait done in
singleThreadExecutorService.awaitTermination(). If awaitTermination times out, this future.get() would also result in unnecessary blocking.
PiperOrigin-RevId: 536442153
Also, document that texture output disables manual frame release.
In the past, texture output would lead to surface output methods throwing. Now,
they're simply no-ops instead.
PiperOrigin-RevId: 534894168
Docs:
* https://developer.android.com/build/publish-library/configure-pub-variants#single-pub-var
* https://developer.android.com/reference/tools/gradle-api/8.0/com/android/build/api/dsl/PublishingOptions
This resolves the following warning from Android Gradle Plugin 7.2.2 and
helps unblock the upgrade to AGP 8.0.1:
> Software Components will not be created automatically for Maven
> publishing from Android Gradle Plugin 8.0. To opt-in to the future
> behavior, set the Gradle property
> `android.disableAutomaticComponentCreation=true` in the
> `gradle.properties` file or use the new publishing DSL.
>
> Affected Modules: `lib-cast`, `lib-common`, `lib-container`,
> `lib-database`, `lib-datasource`, `lib-datasource-cronet`,
> `lib-datasource-okhttp`, `lib-datasource-rtmp`, `lib-decoder`,
> `lib-effect`, `lib-exoplayer`, `lib-exoplayer-all (legacy)`,
> `lib-exoplayer-dash`, `lib-exoplayer-hls`, `lib-exoplayer-ima`,
> `lib-exoplayer-rtsp`, `lib-exoplayer-smoothstreaming`,
> `lib-exoplayer-workmanager`, `lib-extractor`, `lib-media2 (legacy)`,
> `lib-mediasession (legacy)`, `lib-muxer`, `lib-session`,
> `lib-transformer`, `lib-ui`, `lib-ui-leanback`, `test-utils`,
> `test-utils-robolectric`
Issue: androidx/media#409
PiperOrigin-RevId: 533464133
This is a pre-requisite for the Android Studio upgrade assistant to
upgrade from AGP 7.2.2 to 8.0.1, otherwise it fails and complains
this is missing.
Issue: androidx/media#409
PiperOrigin-RevId: 533463246
This is blocking the upgrade to AGP 8.0.1. The Android Studio Upgrade
Assistant refuses to run with the error:
> Modules have the same package for their `main` and `androidTest`
> artifacts
>
> The package specifications in `AndroidManifest.xml` files define the
> same package for the `main` and `androidTest` artifacts, in the
> following modules: `effect`, `muxer`, `transformer`,
`test_exoplayer_abr`, `test_exoplayer_performance`, and `container`.
This change also adds the `.test` suffix to `test/AndroidManifest.xml`
files where it's missing, because although it's not mentioned in the
Upgrade Assistant error it does cause problems later.
```
> Incorrect package="androidx.media3.database" found in source AndroidManifest.xml: libraries/database/src/test/AndroidManifest.xml.
Setting the namespace via the package attribute in the source AndroidManifest.xml is no longer supported.
Recommendation: remove package="androidx.media3.database" from the source AndroidManifest.xml: libraries/database/src/test/AndroidManifest.xml.
```
Issue: androidx/media#409
PiperOrigin-RevId: 533460180
This allows us to avoid needing a reference to the VideoFrameProcessor, which
can be especially difficult if an App only has a reference to the
VideoFrameProcessor.Factory it passes into Transformer/ExoPlayer.
PiperOrigin-RevId: 533205983
Have the FinalShaderProgramWrapper / VideoFrameProcessor texture
output access textures provided through a texture pool, that
recycles used textures.
Also, add the TexturePool interface to generally re-use textures.
PiperOrigin-RevId: 532754377
Propagate the "end of current stream" signal directly after queueing the
last frame, instead of waiting for the next onReadyToAcceptInputFrame()
call.
PiperOrigin-RevId: 532739462
Allow the VideoFrameProcessor to output multiple textures at a time, so that
lifetime of textures is up to the consumer calling VFP.releaseOutputFrame.
The FinalShaderProgramWrapper also has a new maxCapacity limit added, to ensure
the a reasonable amount of textures is used and avoid using up memory.
PiperOrigin-RevId: 532094256
When exporting compositions with multiple images in a row, transformation could
get stuck if a shader was ready to accept input when end-of-stream was already
signaled and queued from upstream. Fix accounting for the downstream capacity.
Manually tested on concatenations with several images and several videos in a
row, by adding logging and verifying the capacity updates as expected across
edited media item transitions.
PiperOrigin-RevId: 532088793
The output end-of-stream notification from the last shader could theoretically
arrive before the latch for detecting it is created, which might cause waiting
on the latch indefinitely. Create the latch before signaling end of stream so
that it's guaranteed to be set before the end-of-stream signal arrives.
PiperOrigin-RevId: 532056472
For DefaultVideoFrameProcessorVideoFrameRenderingTest: `registerInputStream` sets the textureManager, so reordering makes sure the textureManager is set before you set the frame info. This is important for texture input, where the frame info provides the width and height.
PiperOrigin-RevId: 529753404
This means that comments like `//copybara:media3-only` are now detected
(no space between `//` and `copybara`) which will ensure that lines like
this are correctly transformed for the media3 and exoplayer2 GitHub
repos:
aa4e008014/library/effect/build.gradle (L33)
PiperOrigin-RevId: 527919649
Also make FinalShaderProgramWrapper always receive internal texture.
This means it does not sample from a input texture, and its input color is
always linear, hence the input type does not matter.
PiperOrigin-RevId: 527869045
*** Original commit ***
Effect: glFlush instead of glFinish on tex output
This is much faster (~2-3x) than glFlush. While there's a risk that GL commands
queued to the GL server may not be complete by the time non-GL commands access
the texture, this should be unlikely as we only access the texture from GL.
If we see stability issues in the future, we can reconsider and move this back
to glFinish (or GL synchronization mechanisms like fences, which are more
complex)
***
PiperOrigin-RevId: 527848094
renderOutputFrame actually renders frames to an output surface. We'll soon have
a releaseOutputFrame method, that would release resources associated with an
output time, so rename this to disambiguate the two methods.
Also rename onOutputFrameAvailable to onOutputFrameAvailableForRendering, to
make it clear this is not available for "release"
This change should be a renaming-only change and have no functional differences.
PiperOrigin-RevId: 527844947
This is much faster (~2-3x) than glFlush. While there's a risk that GL commands
queued to the GL server may not be complete by the time non-GL commands access
the texture, this should be unlikely as we only access the texture from GL.
PiperOrigin-RevId: 527641520
Add `VideoFrameProcessor.registerInputStream()` to signal a new type of input.
And `InputHandler.signalEndOfCurrentInputStream()` to signal to `InputHandler`
partial input stream completion.
Fully processed means after FinalShaderProgramWrapper releases the last frame.
PiperOrigin-RevId: 527356646
Allow the VideoFrameProcessor to output to a texture without an output surface.
Tested by updating texture output tests to no longer output to a surface.
PiperOrigin-RevId: 527244605
The only dependencies that are not updated are the ones that need
to be kept in sync with other system (like Android source tree) or
would require a Kotlin dependency in common or exoplayer modules.
As a side effect, some demo apps now need a Kotlin config and some
additional modules require desugaring/multidex logic. To simplify
the setup, the desugaring and multidex steps are added to the common
config.
PiperOrigin-RevId: 527243950
The production code changes are in transformer, but the tests in effect have also been updated to confirm the is no color regression `inputColorInfo.colorTransfer=C.COLOR_TRANSFER_SRGB`
PiperOrigin-RevId: 526950435
Previously, I assumed that SDR contents must be BT709, and HDR contents must be
BT2020. Turns out BT2020 is just wide-gamut, and SDR contents / transfers may be
represented in BT2020 color spaces.
Relax the check, so that we don't throw when valid BT2020 SMPTE 170M contents
are input into effects.
PiperOrigin-RevId: 526668347
Whenever a frame is queued to the shader, it's guaranteed that there will be a
subsequent `onInputFrameProcessed` callback, so we can pass on the
end-of-stream signal there.
PiperOrigin-RevId: 525850141
Creates a way for apps to provide their EGLContext to DefaultVideoFrameProcessor, so that we can attach their context to the one we create. See [the EGL docs for more information about how contexts are shared in GL](https://registry.khronos.org/EGL/sdk/docs/man/html/eglCreateContext.xhtml)
PiperOrigin-RevId: 525708652
Removes glObjectsProvider from `VideoFrameProcessor` and `Effects`. Apps will set the glObjectsProvider on the DefaultVideoFrameProcessor.Factory.Builder when providing a custom DefaultVideoFrameProcessor.Factory, rather than in `Effects`.
PiperOrigin-RevId: 525169059
A new texture manager will be created for input by texture ID so this texture manager won't be the only one to handle internal (i.e. non-external) textures.
PiperOrigin-RevId: 525116460
In `ExternalTextureManager` in seemingly rare cases end of stream is signaled
at the point where a frame is currently pending processing. In that case the
video end of stream signal was lost. If the muxer timeout was enabled this
case would result in throwing an exception, but otherwise the operation would
get stuck
Add code to signal end of stream in `onInputFrameProcessed` as well, so that we
signal end of stream when the pending frame is handled.
Tested by running
`TransformerEndToEndTest.loopingTranscodedVideo_producesExpectedResult` several
times.
PiperOrigin-RevId: 524361069
In addition to the changes in 3a5c4277a7
This change essentially reverts 30e5bc9837 (Merged Jul 2022).
From this CL on, `VideoFrameProcessor` takes in non-offset, monotonically
increasing timestamps. For example, with one 5s and one 10s video,
- `VideoFrameProcessor`'s input should start from 0
- On switching to the second video (10s), the timestamp of the first frame in
the second video should be at 5s.
In ExoPlayer however, `streamOffset` is managed differently and thus needs
correction before sending the frames to `VideoFrameProcessor`:
- The timestamp of the first video is offset by a large int, so the first frame
of the first media item has timestamp (assuming) 10000000000000000
- The last frame of the first media item has 10000005000000000
- At this point the stream off set is updated to 10000005000000000
- The pts of the first frame of the second video starts from 0 again.
PiperOrigin-RevId: 523444236
Before this CL, SurfaceTexture.onFrameAvailable was used to tell whether a frame
was available in the VideoFrameProcessor's output texture. This was incorrect, as
it would rely on having the texture be written to before the
SurfaceTexture.onFrameAvailableListener is invoked, leading to null-pointer-
exceptions on timeouts.
Instead of using DefaultVideoFrameProcessor different interfaces to set that we
want to output to a texture, and get that output texture, use one interface that
sets a listener, and renders to a texture iff that listener is set. As this
listener is executed on the GL thread, this also allows us to no longer need to
expand visibility for the GL task executor and tasks.
PiperOrigin-RevId: 522362101
NPE in toneMap_hlgFrame_matchesGoldenFile and toneMap_pqFrame_matchesGoldenFile was created because a uEnableColorTransfer uniform was being created on the HDR path, when HDR shader files don't have this uniform. (they don't support disable color transfers right now)
Fix: only create the uniform when input is SDR.
manually tested on failing tests
PiperOrigin-RevId: 522002603
Also fixed the javadoc link in devsite and removed javadoc links from decoder extensions as it is not published yet on developer.android.com.
#minor-release
PiperOrigin-RevId: 520636868
By having a single base class for GL shader programs we simplify the customization
of new shader programs. The concrete cases include
- Allow frame dropping in shader program
- Creating a FrameCache that selectively (based on timestamp) replays and clears
the cached content
PiperOrigin-RevId: 520322060
Previously, we always used ImageReader to read from the output of DefaultVideoFrameProcessor, for pixel tests. This has a limitation of not being
able to read HDR contents, so that we couldn't support HDR pixel tests.
Reading from a texture allows us to use glReadPixels to read from
DefaultVideoFrameProcessor, and build upon this to implement HDR pixel tests. We do
still want tests for surface output though, because real use-cases only will output
to Surfaces.
Also, add some tests for outputting to textures, since this test infrastructure is
a bit complex.
PiperOrigin-RevId: 519786535
Since the composite matrix is ultimately rewritten to, we need to ensure it's cleared (to identity) before update.
Test plan: use an effect as a time based approach and see that the effect no longer clips
PiperOrigin-RevId: 518886623
Reduce nesting by using an early return. Also, rename
`outputSizeOrRotationChanged` to `outputChanged`, because this also applies to when the output surface changes.
Also, update local variable initialization, add some javadoc, and remove unneeded
local variable
PiperOrigin-RevId: 518241708
d288891c77 added clearing depth buffers to GLUtil, so there is no need to have allow apps to have a custom clearOutputFrame.
Also removes default implementations in GLObjectsProvider know that these methods have been implemented.
PiperOrigin-RevId: 517156304
Instead of using a long frameDurationUs with Math.floor, use a double
frameDurationUs with Math.round,
Before, playing an image with 30 fps over 1 second would result in the final
timestamp not being aligned to the expected 1 second timestamp. Over long
periods of time, this can lead to significant timestamp drift. Additionally,
for TimestampWrapper and constrained multi-asset, where TimestampWrapper
begins the 2nd effect on the 2nd asset's startTimeUs, this floor() behavior
can lead to the first few frames of the 2nd asset using the first asset's
effects, due to timestamps being mismatched.
PiperOrigin-RevId: 516529240
By making this method accept context, we can use DefaultDataSource.Factory in the DatasourceBitmapLoader to support a wider range on URI schemes in Bitmap Overlays. (and implement a local file picker for images for custom bitmap overlays in the demo transformer app)
PiperOrigin-RevId: 515013460
To create this file TextureInfo has been moved to common and renamed to GLTextureInfo.
We'll look to expand the interface in future to cover more of the methods around GL object maintenance in future as required.
PiperOrigin-RevId: 514445397
Before, we used to never call glDeleteFramebuffers, which could
in theory lead to leaks in the number of frame buffers
available and make releasing the GL context more expensive.
PiperOrigin-RevId: 514387847
Used an actual captured image with set color profile for test to minimise the chance of the test flaking. Also renamed the media/bitmap/overlay folder to media/bitmap/input_images for clarity.
PiperOrigin-RevId: 513273353
Based on 1000 test runs an emulator, with the current timeout releasing
fails (even with no custom effects) about one percent of the time.
Releasing normally completes in about 30 ms but occasionally
`eglTerminate` took up to 200 ms (and even releasing an effect
took up to 80 ms in one case).
With the new timeout of 500 ms, we still catch stuck effects reasonably
quickly but the number of flaky test failures should be less than one in
ten thousand.
PiperOrigin-RevId: 512690715
Uses the first mediaItem's format as the output format.
If there is `Presentation` supplied in the `Composition.effects`, add it as the
last effect of the first EditedMediaItem.
PiperOrigin-RevId: 512082659
Also remove @WorkerThread annotations, as static checks associated with
this annotation aren't useful in this part of the codebase because
almost no methods are called on the main thread.
This change should be a no-op.
PiperOrigin-RevId: 512060367
Currently if releasing a shader program throws we don't release the GL
context, which could leak resources, and any errors are silently dropped
as we suppress notifications during releasing.
Improve resource cleanup and debuggability of errors from custom effects
by continuing to release shaders on failure (for runtime and
`VideoFrameProcessingException`s) and always clean up the GL context.
Note: this doesn't help with the case where releasing a custom shader
blocks for a long time, causing releasing the frame processor to
time out.
PiperOrigin-RevId: 512042501
Also, allow isNoOp to default to false without the TODO, so that implementations
of isNoOp must opt-in to implementing the override in order to be considered for
skipping the effect (ex. for transcoding in Transformer).
PiperOrigin-RevId: 511223540
Rename:
* MatrixShaderProgram to DefaultShaderProgram, and
* FinalMatrixShaderProgramWrapper to FinalShaderProgramWrapper.
PiperOrigin-RevId: 510498547
Rename ScaleToFitTransformation to ScaleAndRotateTransformation.
This better represents the operations that can be accomplished using this
effect. The name was originally named ScaleToFit* because it's not obvious how
to scale to fit using OpenGL, and this effect handled the scaling to fit in a way that no other MatrixTransformations did.
However, it's hard to discover how to rotate when skimming names of effects, so
it's probably more useful to convey that this effect rotates, than that it
scales to fit.
PiperOrigin-RevId: 510480078
Now that the GLEffectFrameProcessor handles external (video) and internal (image) input, components used only for external input needs should be moved to the ExternalTextureManager for code clarity
PiperOrigin-RevId: 509787494
It can be confusing how to use RgbMatrix for app devs not comfortable with image
manipulation, so add a helper class that simply translates rgb values the same
constant brightness value, to update the brightness values.
PiperOrigin-RevId: 509287229
GLEffectsFrameProcessor, MatrixShaderProgram and FinalMatrixShaderProgramWrapper are currently setup to handle the input frames coming from an external input (i.e. a video decoder). Image input is loaded into Bitmap objects at the start of the pipeline, so they are not produced externally. The changes provide a way for the frame processing pipeline to handle this "internal" (i.e. non-external) input.
PiperOrigin-RevId: 508645244
Based on [this conversation thread](https://chat.google.com/room/AAAA--f88ao/76Rem_cRCK8), I've opted to update the existing FrameProcessor.create() rather than deprecate it, as it is unlikely to be in use by apps outside google3.
PiperOrigin-RevId: 506920930
Set the correct output color on the debug SurfaceViewWrapper, so that SDR contents
can have an output transfer of either GAMMA_2_2 (Gamma 2.2) or SDR (SMPTE 170M).
This fixes an issue where in-app tone-mapping would output gamma 2.2, and the
SDR value incorrectly hardcoded here would lead to an error in the OpenGL, which
does not support SMPTE 170M.
PiperOrigin-RevId: 506684602
With the current ExtTexMgr,
it can happen that
- `x` frames are registered, but haven't arrived yet
- flush
- need to drop `x` frames when they arrive on SurfaceTexture
- status is reset to 0 pending, 0 available, drop `x` when frames arrive
- register one frame
- status is set to 1 pending, 0 available, drop `x` when frames arrive
- flush
- now the number of frame to drop is reset to `pending - available = 1`
- but it should be `x+1`
This CL solves the issue by reporting (by running the afterFlushTask) flush completes only after all the pending frames before calling flush are accounted for.
PiperOrigin-RevId: 506310671
Flushing resets all the texture processors within the `FrameProcessor`. This
includes:
- At the back, the FinalMatrixTextureProcessorWrapper, and its MatrixTextureProcessor
- At the front, the ExternalTextureManager
- All the texture processors in between
- All the ChainingGlTextureProcessorListeners in between texture processors
- All the internal states in the aforementioned components
The flush process follows the order, from `GlEffectsFrameProcessor.flush()`
1. Flush the `FrameProcessingTaskExecutor`, so that after it returns, all tasks queued before calling `flush()` completes
2. Post to `FrameProcessingTaskExecutor`, to flush the `FinalMatrixTextureProcessorWrapper`
3. Flushing the `FinalMatrixTextureProcessorWrapper` will propagate flushing through, via the `ChainingGlTextureProcessorListener`
Startblock:
has LGTM from christosts
and then
add reviewer andrewlewis
PiperOrigin-RevId: 506296469
The eotf is needed so that overlay (image) colors are correctly interpreted and mixed the linear video colors.
Also replaces the 100winners.png with "homemade" image file.
Added GlEffectsFrameProcessor test to justify that the color looks correct at the end of frame processing.
PiperOrigin-RevId: 506290309
For HLG input in transformer, FinalWrapper is configured to only output HLG to
encoder. But since DebugPreview is configured to take PQ for HDR content, the
color will not look correct.
This CL allows overriding the MatrixTP output transfer function, so
that FinalWrapper can output
- HLG to encoder
- PQ to debug preview
PiperOrigin-RevId: 506022840
Implementations outside media3 should be able to throw FrameProcessingException if they come across an error during configure().
PiperOrigin-RevId: 506020149
Add checks to GL tone-mapping pixel tests, to ensure the device's decoder, API
version, and OpenGL implementation support GL tone-mapping before attempting it.
These tests should be run on mobile harness, to detect per-device failures, and
so are moved to transforemr/mh. Per b/263395272, these tests should ultimately
be in an effect/mh directory.
PiperOrigin-RevId: 505749974
Tested adding 3, 15,16 different overlays in a single OverlayTextureProcessor. The program errored out when 16 overlays were added.
PiperOrigin-RevId: 504810157
This is necessary in order to move HDR to SDR tone-mapping tests to transformer/mh,
and to move the test runner to androidx.media3.test-utils, which should not have to
include androidx.media3.effects.
PiperOrigin-RevId: 504607929
This information may be needed for applications to create their own OpenGL contexts
and textures passed into or interacting with Effects.
PiperOrigin-RevId: 504342258
Based on experimentation, when CameraX is producing input for frame processor the buffer size is not being set to match the camera capture resolution, so the output has lower resolution than expected. Expose the default buffer size setter on `SurfaceTexture` to allow apps to process frames at full resolution for use cases like this one where the producer doesn't override the default buffer size.
PiperOrigin-RevId: 504022107
Also remove usages of TransformationRequest convenience methods
(setScale, setRotationDegrees and setResolution).
Some usages of setResolution can't be removed yet because they are used
for fallback.
PiperOrigin-RevId: 502415748
This is needed for constrained multi-asset to shift the timestamps of
the media items that are not the first in the sequence.
PiperOrigin-RevId: 502409923
Also, omit the "actual" label from output files, as this boilerplate isn't necessary
(it doesn't disambiguate between any other saved filename like "expected").
PiperOrigin-RevId: 502378188
Makes GlEffectsFrameProcessorPixelTest slightly more modular in preparation for
copying this into transformer/mh.
Refactoring change. No functional change intended.
PiperOrigin-RevId: 501902223
Frame cache compensates for the fluctuation in frame processing times.
Imagine a frame takes 10ms to process, and the interval between two frames is
33ms. The third frame took 40ms to process.
If we don't have frame cache:
- Process frame 1, ready after 10ms, starts playback, now t=0 ms
- Start processing frame 2, ready at t=10ms,
- Release frame 2 at t=33ms
- We start processing the third frame at t=33ms
- The third frame is due presentation at t=66ms
- But frame 3 is available at t=73ms, late
If we have a frame cache of say 3 frams,
- Process frame 1, ready after 10ms, starts playback, now t=0 ms
- Start processing frame 2, ready at t=10ms
- Start processing frame 3, ready at t=50ms
- Release frame 2 at t=33ms
- Start frame 4, ready at t=60ms
- Frame 3 is due presentation at t=66ms
- Frame 3 isn't late
PiperOrigin-RevId: 501869948
Move BitmapTestUtil from media3.effect to media3.test.utils.
This allows this class to be accessed from both transformer and effect tests.
Refactoring change. No functional change intended.
PiperOrigin-RevId: 501837130
The migration strategy is to deprecate `androidx.media3.session.BitmapLoader` and copy the file into common since BitmapLoader is a public interface that apps could be relying on.
PiperOrigin-RevId: 501266521
Based on experimentation it seems that buffers can occasionally (roughly 1% of test runs) be dropped when rendering off-screen from EGL on the emulator. Specifically, in this test, sometimes after rendering three buffers with distinct timestamps only the first and third buffers' timestamps are handled in the `ImageReader`'s image available callback causing the assertion checking all frames rendered to fail. This behavior seems to be independent of the nanosecond presentation time attached to the buffers (as expected for off-screen rendering).
Introducing a pause of 1 second between rendering each frame reduces the flake rate to around 1/2000. This increases the run time of some of the tests, so this change also removes the 5 second `FRAME_PROCESSING_WAIT_MS` (it seems to be unnecessary when rendering off-screen) and instead uses a latch to wait until the frame processor has handled 'end of stream'.
PiperOrigin-RevId: 499440591
This CL replaces concurrent collections and atomic primitives with a single
lock, this way the code is easier to reason about.
PiperOrigin-RevId: 496718057
FrameProcessor already support using different transfer function for input and
output color. This CL has two major changes:
- Create an eglSurface that recognizes BT.2020 PQ
- This requires a separate extension that works only after 33
- So we current throw, if input is HDR, and this extension doesn't work
- Create FrameProcessor with PQ output transfer function
PiperOrigin-RevId: 496023758
These terms are easier to understand, and make sense in the context of
MatrixTextureProcessor now that a MatrixTextureProcessor may have a
different input and output transfer.
PiperOrigin-RevId: 493265980
Modify FrameProcessor and MatrixTextureProcessor interfaces to support
different input and output color transfers. Does not implement conversion between
color ranges (ex. HDR and SDR), but should allow for conversion between color
transfers of the same color range (ex. HLG and PQ).
This supports in-app tone mapping, where we need a single FrameProcessor to
input HDR color transfers (ex. HLG/PQ) and output SDR (ex. gamma2.2). This also
supports previewing, where we need a single FrameProcessor to be able to input HLG
and output PQ.
Manually tested by confirming colors still look right on SDR and HDR videos
with a rotation and color affect applied.
PiperOrigin-RevId: 493108678
From this CL on, FrameProcessor listeners will be invoked from an Executor that
is passed in when creating the FrameProcessor.
GlTextureProcessor needs to invoke the ErrorListener on the said Executor too.
PiperOrigin-RevId: 493018583
This is more clear than using Format.NO_VALUE, when we do actually intend for an
output value.
Also, fix @see formatting by using summary fragments instead, and add an error
output for OETF and EOTF transfer functions.
PiperOrigin-RevId: 490910229
Previously, FrameProcessor never had the usecase in which the output surface
is replaced, while previewing introduced this usecase.
When switching output surfaces, we need to destroy the EGL Surface linked to the
surface that is being swapped out, because an EGL surface is linked to the EGL
display (which is not destroyed even when releasing FrameProcessor).
A GL exception will be thrown in the following scenario if we don't destroy the
EGL surface:
1. Creates a Surface, the surface is identified by address 0x11
2. Sets Surface(0x11) on FrameProcessor. Eventually an EGL surface is created
to wrap Surface(0x11)
3. Release FrameProcess, this releases the EGL context
4. Instantiate a new FrameProcessor, sets Surface(0x11) as the output
5. When FrameProcessor creates an EGL surface to wrap Surface(0x11), GL throws
an exception, becasue Surface(0x11) has previouly been connected to an EGL
surface.
PiperOrigin-RevId: 489590072
`availableFrameCount` tracks the number of frames that is avilable on the
`SurfaceTexture`, but haven't been used (by `updateTexImage()`) yet. Thus
semantically this counter should only be decremented after calling
`updateTexImage()`, not before it.
Also reworded `getPendingFrameCount()` javadoc, "external texture" is an
internal state that is not publicised anywhere.
PiperOrigin-RevId: 488765174
Public methods may only refer to public types in their signature. This
change ensures that by switching to a public supertype everywhere.
PiperOrigin-RevId: 485568625
Make it easier to support use of RGBA_101012 rather than RGBA_8888 for EGL
contexts, displays, and surfaces.
This tangentially supports adding HDR tests, by slightly simplifying the color
selection logic we'd have to add in HDR tests.
PiperOrigin-RevId: 482219428
Before, they used `width` and `height`, which was inconsistent with other pixel tests, and less descriptive.
Refactoring change only. No functional change intended.
PiperOrigin-RevId: 481970243
Currently, a frame is dropped if it's requested release time is in the past.
This mode was added to support previewing. However, in normal ExoPlayer
playback, slightly late frames (<30ms late) are also rendered. On MediaCodec
side, this means calling `releaseOutputBuffer` with a release time in the
past.
PiperOrigin-RevId: 479615291
This mode is supported by using `C.TIME_UNSET` (which is a negative value). The
new logic decouples the value of `C.TIME_UNSET` and the frame dropping
behaviour.
PiperOrigin-RevId: 479368880
Currently `FrameProcessor.releaseOutputFrame()` method supports
Release at a specific system time
Drops the frame
This API is not that convenient to use when the caller wants to release a frame, now, regardless of the release time. A use case is to release (present) a frame when no frame is shown for a while, and it's thus better to just release the frame, now.
Currently if MCVR wants a frame to be rendered now, MCVR calls release frame with a set offset like 10us: `releaseOutputFrame(System.nanoTime() + 10_000)`. The 10us offset is to prevent the frame processor dropping the frame, due to thread hopping delays.
To make the API better usable, consider adding a mode for releasing the frame now, like (bold marks the new mode)
- Use C.TIME_UNSET to drop
- **Use -1 to release the frame immediately, or**
- Use an actual release time.
PiperOrigin-RevId: 479044215
Rename test files to avoid substrings that can be implied by the directory name,
like "Transformation" and "Test"
No functional changes. Renaming-only.
PiperOrigin-RevId: 477724724
* Before this CL, the texture was stored during the construction of the LUT processor. This failed since if one creates a list of GlEffects on the application thread, the texture will get stored in the application thread during the effect creation and not on the GL thread, which executes the FrameProcessors.
* This is an issue since the executing thread then can't index from the texture stored on a different thread.
PiperOrigin-RevId: 476388021
* Transform the intermediate color space to linear SDR by applying the SMPTE 170M EOTF and OETF.
* Use linear colors for the color filter pixel tests and update all golden bitmaps.
PiperOrigin-RevId: 476124592
TL;DR: we should check if there are new frames available to queue to the
ExternalTextureProcessor before actually queueing a frame.
The overall flow on the external texture processor:
- `SurfaceTexture.onFrameAvailable` is called on `ExtTexMgr`, and
- it calls `updateTexImage()`, and sets `frame`
- it calls `maybeQueueFrameToExtTexProc()`
- the frame is queued to `ExtTexProc` if `frame` is set
- From `ExtTexProc.queueInputFrame()`:
- notifies the `frameProcessorListener` of available frame
- notifies the `inputListener` of `onReadyToAcceptInputFrame`
- (`ExtTexMgr` is the listener), it calls `maybeQueueFrameToExtTexProc()`
again
-- Parallelly --
- `ExtTexProc` calls `inputListener.onInputFrameProcessed`, when the frame is
released
- (`ExtTexMgr` is the listener), sets `frame` to `null`
*Problem*
This logic relies on `frame` to be cleared at the right time.
In transformer, it's OK b/c `ExtTexProc` release the frame immediately in
`queueInputFrame()` and calls `onInputFrameProcessed` which also reset `frame`
But in previewing, the frame is not released for a while, up to 10 ms.
In this case, `frame` will not reset in this 10 ms, and
`maybeQueueFrameToExtTexProc()` is repeatedly queueing the same input frame.
PiperOrigin-RevId: 470211620
Use the PQ OETF and EOTF to ensure that intermediate fragment shader operations
using PQ are in linear BT.2020 rather than PQ and HLG-1 BT.2020.
Also, swap the OETF and EOTF in shaders, as they were used incorrectly before
Manually tested by verifying transformer demo HLG and PQ videos look the same with and without this CL, including with a BitmapOverlayProcessor enabled to test flows both with one MatrixTransformationProcessor that skips HDR TFs, and with one that doesn't.
PiperOrigin-RevId: 469736067
Adds a method to FrameProcessor.Listener to be called when an
output frame is available and a method releaseOutputFrame in
FrameProcessor allowing the caller to trigger release of the
oldest available output frame at a given timestamp. Late frames
or frames with unset release times are dropped in the
FinalMatrixTransformationProcessorWrapper.
More than one output frame can become available before they are
released if the penultimate GlTextureProcessor is capable of producing
multiple output frames. Processing continues while waiting for
releaseOutputFrame to be called. Frame release tasks are prioritized
over other tasks.
PiperOrigin-RevId: 468473072
Manually tested using transformer demo HLG videos. Before this CL, RGB values after the YUV to RGB conversion reached up to 1.025. After this CL, RGB values correctly clamp at 1.0.
PiperOrigin-RevId: 468426092
FrameProcessingTaskExecutor should be released on error.
There can be a delay until this happens, so
FrameProcessingTaskExecutor will cancel any pending tasks
and drop new tasks until it is released.
PiperOrigin-RevId: 468171820
This is needed as a pre-requisite for allowing MCVR to control
FrameProcessor frame release for previewing.
Submitting a high-priority task is conceptually different from
posting at the front of a single queue of tasks, as the high-priority
tasks are executed in FIFO order among themselves. This will ensure
that frame release tasks submitted in close succession are executed
in the order they are submitted but before any lower priority tasks.
PiperOrigin-RevId: 467675137
* Rename all Rgba instances to Rgb.
* Remove alpha value from the RGBA Matrices and apply the 4x4 matrix
only to the R, G, B channels.
* Restore the alpha from the input unchanged.
PiperOrigin-RevId: 467208888
This change adds ExternalTextureManager which implements
InputListener to only queue input frames to the
ExternalTextureProcessor when it is ready to accept an input
frame. This replaces the old retry-logic in GlEffectsFrameProcessor.
Before this change, the retrying in GlEffectFrameProcessor wasted
CPU time if input becomes available faster than the
ExternalTextureProcessor can process it.
PiperOrigin-RevId: 467177659
This change adds a new method onReadyToAcceptInputFrame to
GlTextureProcesssor.InputListener and changes maybeQueueInputFrame
to queueInputFrame, removing the boolean return value.
This avoids the re-trying in ChainingGlTextureProcessorListener
by allowing it to only feed frames from the producing to the consuming
GlTextureProcessor when there is capacity.
MediaPipeProcessor still needs re-trying when processing isn't 1:1.
PiperOrigin-RevId: 466626369
While HDR is most closely tied to the color transfer (ex.
COLOR_TRANSFER_SDR is the only one explicitly mentioning dynamic
range), technically color spaces may be associated with HDR as well,
like BT.2020 commonly being used for HDR rather than BT.709 for SDR.
Therefore, it's more specific to mention just that the transfer is HDR.
PiperOrigin-RevId: 466316960
This simplifies ChainingGlTextureProcessor as it now only connects a
consuming and a producing GlTextureProcessor rather than a previous,
current, and next GlTextureProcessor.
Also use default no-op implementations of the listeners in
SingleFrameGlTextureProcessor and MediaPipeProcessor to avoid
null-checks.
PiperOrigin-RevId: 466301642
This allows the GlEffectsFrameProcessor to later handle HLG and PQ
differently, or limited and full color range differently.
No functional change intended in this CL.
PiperOrigin-RevId: 466070764
* Add RgbaMatrix interface implementation.
* Add Builder class for easy adjustments.
* Adjust existing RgbaMatrixPixelTests to use new RgbAdjustment class.
PiperOrigin-RevId: 465545429