When we currently trigger the iteration finished event during the
release, we don't mark the event as triggered. This means that
someone can trigger another release from within the callback,
which then tries to resend the event.
Issue: google/ExoPlayer#10758
#minor-release
PiperOrigin-RevId: 488645089
Split inner interface into separate file, which will go in common
module. The old interface will be deprecated and extends the new.
#cleanup
PiperOrigin-RevId: 483732226
Make it easier to support use of RGBA_101012 rather than RGBA_8888 for EGL
contexts, displays, and surfaces.
This tangentially supports adding HDR tests, by slightly simplifying the color
selection logic we'd have to add in HDR tests.
PiperOrigin-RevId: 482219428
Currently, repeating the same item (via seekNext/Previous) implicitly
results in a seek to the default position of the current item, which
looks exactly the same as a direct seek. As a result, we don't send
onMediaItemTransition as we would for every other seekNext/Previous
call.
This can be fixed by explicitly marking the repeat case in the internal
BasePlayer/ExoPlayerImpl methods, so that the callback can be triggered.
Issue: google/ExoPlayer#10667
PiperOrigin-RevId: 481951788
Currently, a frame is dropped if it's requested release time is in the past.
This mode was added to support previewing. However, in normal ExoPlayer
playback, slightly late frames (<30ms late) are also rendered. On MediaCodec
side, this means calling `releaseOutputBuffer` with a release time in the
past.
PiperOrigin-RevId: 479615291
This mode is supported by using `C.TIME_UNSET` (which is a negative value). The
new logic decouples the value of `C.TIME_UNSET` and the frame dropping
behaviour.
PiperOrigin-RevId: 479368880
Currently `FrameProcessor.releaseOutputFrame()` method supports
Release at a specific system time
Drops the frame
This API is not that convenient to use when the caller wants to release a frame, now, regardless of the release time. A use case is to release (present) a frame when no frame is shown for a while, and it's thus better to just release the frame, now.
Currently if MCVR wants a frame to be rendered now, MCVR calls release frame with a set offset like 10us: `releaseOutputFrame(System.nanoTime() + 10_000)`. The 10us offset is to prevent the frame processor dropping the frame, due to thread hopping delays.
To make the API better usable, consider adding a mode for releasing the frame now, like (bold marks the new mode)
- Use C.TIME_UNSET to drop
- **Use -1 to release the frame immediately, or**
- Use an actual release time.
PiperOrigin-RevId: 479044215
A follow up to stopping speaker playback with a Player decorator from
https://github.com/androidx/media/issues/15.
It looks like we will need to change to using playback suppression to avoid
errors like https://github.com/androidx/media/issues/167, when we don't start
a foreground service.
We may not have this implemented by 1.0, but would like it in the API and it seems to be appropriate.
PiperOrigin-RevId: 478835686
"Final" was likely added to reference the FinalMatrixTextureProcessorWrapper,
which is a package-private class. However, I think more clear to express that
this is the input size, which then has all effects applied, to get the output
size.
PiperOrigin-RevId: 477975358
* Before this CL, the texture was stored during the construction of the LUT processor. This failed since if one creates a list of GlEffects on the application thread, the texture will get stored in the application thread during the effect creation and not on the GL thread, which executes the FrameProcessors.
* This is an issue since the executing thread then can't index from the texture stored on a different thread.
PiperOrigin-RevId: 476388021
The stream offset is used to calculate the presentation time of
a metadata object when reading and later when playing, to calculate
the current presentation time to decide whether to send the metadata
to the output.
Accordingly, the presentation time of a pending metadata that has been
calculated with a given offset needs to be recalculated when the
stream offset changes.
#minor-release
PiperOrigin-RevId: 472499943
In particular, make it a bit more clear that "rendering" and "releasing" frames are
related concepts, and how they differ from one another in conjunction with frame
dropping.
PiperOrigin-RevId: 471037733
Use the PQ OETF and EOTF to ensure that intermediate fragment shader operations
using PQ are in linear BT.2020 rather than PQ and HLG-1 BT.2020.
Also, swap the OETF and EOTF in shaders, as they were used incorrectly before
Manually tested by verifying transformer demo HLG and PQ videos look the same with and without this CL, including with a BitmapOverlayProcessor enabled to test flows both with one MatrixTransformationProcessor that skips HDR TFs, and with one that doesn't.
PiperOrigin-RevId: 469736067
Adds a method to FrameProcessor.Listener to be called when an
output frame is available and a method releaseOutputFrame in
FrameProcessor allowing the caller to trigger release of the
oldest available output frame at a given timestamp. Late frames
or frames with unset release times are dropped in the
FinalMatrixTransformationProcessorWrapper.
More than one output frame can become available before they are
released if the penultimate GlTextureProcessor is capable of producing
multiple output frames. Processing continues while waiting for
releaseOutputFrame to be called. Frame release tasks are prioritized
over other tasks.
PiperOrigin-RevId: 468473072
We create an empty CueGroup in many places as default or
where none is needed. Instead, we can define a constant
for this purpose and reuse it.
PiperOrigin-RevId: 467944841
This base class will simplify the implementation of custom
Player classes. The current version only supports
available commands and playWhenReady handling.
PiperOrigin-RevId: 467618021
While HDR is most closely tied to the color transfer (ex.
COLOR_TRANSFER_SDR is the only one explicitly mentioning dynamic
range), technically color spaces may be associated with HDR as well,
like BT.2020 commonly being used for HDR rather than BT.709 for SDR.
Therefore, it's more specific to mention just that the transfer is HDR.
PiperOrigin-RevId: 466316960
This allows the GlEffectsFrameProcessor to later handle HLG and PQ
differently, or limited and full color range differently.
No functional change intended in this CL.
PiperOrigin-RevId: 466070764
Format.NO_VALUE is a placeholder value for an invalid @C.ColorTransfer, used
for example when the decoder doesn't support this transfer function.
When encountering this invalid value, interpret this as COLOR_TRANSFER_SDR.
Confirmed locally that an exception is thrown when transcoding on p4head, and no exception is thrown when transcoding with this CL.
PiperOrigin-RevId: 464135080
This will allow effects preview in ExoPlayer to use the
Effect and FrameProcessor interface (and the interfaces
they depend on) without depending on transformer or the
future effects module.
PiperOrigin-RevId: 464060047
* Sets KEY_HDR_STATIC_INFO from MediaFormat in the DefaultCodec.
* Adds checks in mediaparser to ensure color space, range, and transfer are valid
values.
PiperOrigin-RevId: 463921325
This adds two methods that are helpful when working with Futures.
One is a version of postOrRun that can indicate completion by a
Future and the other is a simplified version of Guava's
Futures.transformAsync (which can't be used as it's in Beta).
PiperOrigin-RevId: 461896598
This will help developers self-diagnose issues like Issue: google/ExoPlayer#10392
where the NPE occurs far from the original null value because a field
gets assigned to null.
This change aims to ensure that every stable method on Player,
ExoPlayer and ExoPlayer.Builder that takes a non-null type will fail
with an NPE before returning.
#minor-release
PiperOrigin-RevId: 461846580
* Introduced `useHdr` for `GlEffect#toGlTextureProcessor`, so
`TextureProcessor` implementations can decide how to handle HDR.
* Creating FP16 color textures for HDR input.
Tested via manual testing, adding a no-op GlEffectWrapper to the transformation to
force use of intermediate textures, adding a linear ramp to the fragment shader,
and trying to ascertain that there's a real reduction in posterization when
switching from 4-bit to 8-bit unsigned bytes, and again from 8-bit unsigned bytes
to 16-bit floating point.
PiperOrigin-RevId: 461613117
I don't think it's useful to keep these in numerical order, it makes
more sense to keep them grouped into a 'logical' ordering.
#minor-release
PiperOrigin-RevId: 460453464
This extension is needed for editing HDR input with OpenGL, as the
ExternalTextureProcessor samples raw YUV values from the
external texture for HDR and converts them to RGB itself rather than
relying on the OpenGL driver to do this automatically as for SDR.
PiperOrigin-RevId: 460424154
The SDR constant also specified a color space and range, in addition to
C.COLOR_TRANSFER_SDR. However, it turns out that SDR videos may use different color
space and range values, so following prior ExoPlayer conventions to have `null`
mean "generic SDR" is preferable here.
PiperOrigin-RevId: 459296746
If the input is HDR (HLG), check encoder capabilities for HDR support
and request tone-mapping to SDR during decoder configuration otherwise.
Capabilities are only checked for API 31 and above, as HDR editing is
not supported before.
As the encoder capabilities check needs to happen before selecting the
encoder to use (as this may depend on the resolution output by the
effects chain), the EncoderWrapper checks all candidate encoders
for the MIME type for HDR capabilities and only requests fallback to
SDR if none of them support it.
When the actual encoder is selected, the wrapper checks that it matches
one of the encoders is checked capabilities for.
PiperOrigin-RevId: 458511599
Configure the GL shaders and encoder to take in HDR metadata.
This mostly just consists of passing the Format.colorInfo through
the VideoTranscodingSamplePipeline down to the encoder, rather than passing
the PQ-ness down to the GL step.
Due to b/237674316, this will remove HDR10+ support temporarily to introduce
support for HLG10.
Manually tested to confirm that HLG10 operations that don't affect color display
correctly after this CL with "HDR editing" in the demo checked, and continue to display incorrectly (as before this CL) without the option unchecked.
PiperOrigin-RevId: 458490810
Previously two timelines that differed only in shuffle order were
considered equal, which resulted in no call to
Player.Listener.onTimelineChanged when calling
ExoPlayer.setShuffleOrder. This in turn resulted in no call to
MediaControllerCompat.Callback.onQueueChanged.
Also make a small fix inside ExoPlayerImpl.setShuffleOrder, to ensure
that the new shuffle order is used when constructing the masked
timeline.
Issue: google/ExoPlayer#9889
#minor-release
PiperOrigin-RevId: 457703727
The native GL errors are in an arbitrary order according to
https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glGetError.xml
This means any of them could contain the most useful message
so it's better to use all for the GlException's message rather than
picking the last message and logging all others.
PiperOrigin-RevId: 454130460
Transformer always enabled glAssertionsEnabled, so there should
be no functional change.
ExoPlayer previously disabled glAssertionsEnabled, so GlUtil logged
GlExceptions instead of throwing them. The GlExceptions are now
caught and logged by the callers so that there should also be no
functional change overall.
This change also replaces EGLSurfaceTexture#GlException with
GlUtil#GlException.
PiperOrigin-RevId: 453963741
Some Player implementations have no playlist capability but can still
set a MediaItem for playback. Examples are a MediaController connected
to a legacy MediaSession, ExoPlayer up to 2.12 or MediaPlayer.
To indicate this capability, we need an allowed command in addition
to COMMAND_CHANGE_MEDIA_ITEMS that just allows to set a single item
that replaces everything that is currently played.
#minor-release
PiperOrigin-RevId: 453879626
SingleFrameGlTextureProcessor is now an abstract class containing a
default implementation of the more flexible GlTextureProcessor interface
while still exposing the same simple abstract methods for single frame
processing it previously did.
FrameProcessorChain and GlEffect will be changed to use
GlTextureProcessor in follow-ups.
PiperOrigin-RevId: 453633000
The current setup with distinct, private `keyForField` implementations,
leaves open the (theoretical) possibility of a clash in the `Bundle`
keys used by the superclass and subclass. This change brings
consistency with our only other extensible `Bundleable` type
(`PlaybackException`).
#minor-release
PiperOrigin-RevId: 453385875
We generally nest the `Builder` for `Foo` inside `Foo`. In this case,
there's already a `DefaultTrackSelector.Parameters.Builder` type visible
to a developer, it just happens to be the 'common'
`TrackSelectorParameters.Builder`, so using it is a bit weird. For
example this code snippet doesn't compile because
`DefaultTrackSelector.Parameters.Builder#build()` returns
`TrackSelectionParameters`. This CL fixes that problem and the code
snippet now compiles.
```java
DefaultTrackSelector.Parameters params =
new DefaultTrackSelector.Parameters.Builder(context).build()
```
#minor-release
PiperOrigin-RevId: 453215702
This is done by removing the `@FieldNumber` IntDef completely. It's not
really adding much value anyway, because it's `open` so there's no real
enforcement to prevent passing 'incorrect' values.
#minor-release
PiperOrigin-RevId: 452108972
This value only existed to allow setting media URLs from external sources
(e.g. in a MediaController) so that a player can start playing this item.
Now that we have MediaItem.RequestMetadata.mediaUrl we can remove this value
from MediaMetadata because it's request metadata, not media metadata.
PiperOrigin-RevId: 451857413
These fields can be used to transport additional request properties
when the requester doesn't know the details needed for the actual
playback (i.e. the LocalConfiguration).
PiperOrigin-RevId: 451857093
* Rename (via deprecation)
`MediaItem.DrmConfiguration.Builder#forceSessionsForAudioAndVideoTracks`
to `setForceSessionsForAudioAndVideoTracks`. This is more consistent
with existing 'force' method names both in this class and in
`TrackSelectionParameters.Builder`.
* Add missing `@Nullable` annotation to the parameter for
`MediaItem.SubtitleConfiguration.Builder#setMimeType`. This annotation
is already present on the `MediaItem.SubtitleConfiguration#mimeType`
field that this setter corresponds to.
PiperOrigin-RevId: 450941336
This value is only needed by subclasses of `Rating`, all of which are
in this package (the `Rating` constructor is already package-private to
ensure this).
PiperOrigin-RevId: 450886872
This detection relies on an unsupported workaround and may trigger
permission warnings in tools analyzing permission usage although
no permission is needed or requested by app code.
Given the majority of 5G-NSA playbacks are on API 31+ by now,
we can remove this path to avoid the permission confusion and the
unsupported detection workaround.
PiperOrigin-RevId: 450382586
We need to pass timestamp for the list of cues so we are defining a new class CueGroup which will store both cues and timestamp.
PiperOrigin-RevId: 449212054
The MMWAVE constant was deprecated in favour of a new constant
with a better name. Thus, we need to check for both constants now.
PiperOrigin-RevId: 449018959
This is an individual language (ISO 639-3) part of the Arabic
macrolanguage ("ar" in ISO 639-1). Add this mapping to our
existing list similar to other individual to macrolanguage
mappings we have already.
Issue: Issue: google/ExoPlayer#10255
PiperOrigin-RevId: 448911950
When using a MatrixTransformationFrameProcessor per transformation
matrix, each frame processor's shader applies the matrix to the
vertices and clips the result to the NDC range when drawing the
output frame.
This change combines consecutive MatrixTransformations into a single
MatrixTransformationFrameProcessor by multiplying the individual
matrices while updating and clipping the visible polygon after
each matrix and mapping the resulting visible polygon back to the
input space so that its vertices and the combined transformation
matrix can be used in the shader.
PiperOrigin-RevId: 448521068
This listener replaces
FrameProcessorChain#getAndRethrowBackgroundExceptions.
The listener uses a new exception type FrameProcessingException
separate from TransformationException as the frame processing
components will be made reusable outside of transformer soon.
PiperOrigin-RevId: 447455746
This constant is used for https://docs.gl/es2/glVertexAttribPointer
which takes the number of components per generic vertex attribute
(meaning the size of the individual coordinate vectors here) not the
number of attributes (the number of vertices that the old constant
name referred to).
PiperOrigin-RevId: 447427241
Some APIs from Android 12L were used either via reflection or
constants values were hard-coded. We can now use these APIs directly
since we upgraded the compile SDK version to 32.
PiperOrigin-RevId: 446167543