Commit graph

442 commits

Author SHA1 Message Date
claincly
c16840573b Format DebugTraceUtil report to output JSON string
PiperOrigin-RevId: 552455533
2023-08-01 14:28:23 +01:00
tofunmi
499dd5b84e remove redundant identity setting in the OverlayShaderProgram
PiperOrigin-RevId: 552416606
2023-08-01 14:26:07 +01:00
claincly
c221958889 Remove setInputFrameInfo
After this change, every queued bitmap is treated as an individual input stream
(like a new MediaItems).

This change merges the FrameDropTest and FrameDropPixelTest into one (while maintaining all the test cases)

- This is accomplished by generating bitmaps with timestamps on it in FrameDropTest and compare them with goldens (one may call this a pixel test, please lmk if you want this to be renamed)
- The most part of the change comes from DefaultVideoFrameProcessorVideoFrameRenderingTest. The overall working is
  - We bypass the input manager
  - The TestFrameGenerator generates frames based on timestamps. In this case, we generate frames with timestamps on it
  - The generated frame is sent to texture output and in turn saved to bitmaps
  - We then compare the generated bitmap with the goldens

PiperOrigin-RevId: 551795770
2023-08-01 14:17:59 +01:00
claincly
e77c318d96 Create Util method for SparseArray.contains()
And fixed usages in Transformer and Effect.

PiperOrigin-RevId: 551484860
2023-08-01 14:12:10 +01:00
Googler
465e7c1277 Rewrite tracing to be more flexible and provide more info.
For each event, the timestamp and presentation time is logged. The trace can
then be dumped to a tsv file and easily imported in a spreadsheet.

PiperOrigin-RevId: 550839156
2023-08-01 13:59:51 +01:00
huangdarwin
ef39d317d5 Compositor: Signal onEnded when frames finish compositing.
PiperOrigin-RevId: 550576032
2023-08-01 13:55:21 +01:00
huangdarwin
d7b5ab9f23 Add Thread.currentThread().interrupt() for InterruptedExceptions.
PiperOrigin-RevId: 549975878
2023-08-01 13:49:48 +01:00
huangdarwin
5858723a06 Effect: Add Compositor signalEndOfInputStream and onEnded.
signalEndOfInputStream is needed for when streams have different amounts of
frames, so that if the primary stream finishes after a secondary stream, it
can end without waiting indefinitely for the secondary stream's matching
timestamps.

onEnded mirrors this API on the output side, which will be necessary to
know when to call signalEndOfInput on downstream components (ex. on downstream)
VideoFrameProcessors

PiperOrigin-RevId: 549969933
2023-08-01 13:48:36 +01:00
huangdarwin
b1cf5fb320 Effect: Reduce Compositor exception try/catch redirection.
The VideoFrameProcessingTaskExecutor already handles wrapping
GlUtil.GlException errors into VideoFrameProcessingExceptions.
Therefore, stop wrapping this ourselves, so that errors are
attributed to the correct line number with less indirection.

PiperOrigin-RevId: 549959258
2023-08-01 13:46:28 +01:00
tofunmi
7eee15ecb4 Update OverlaySettings to explicitly state overlay transformations
Alters the OverlayShaderProgram implementation to support rotations, however we need to apply the transformations separately in order for them to work as expected so the matrix is removed from the interface in favour of explicit methods.

Adds a rotation test to ensure this ability doesn't regress

PiperOrigin-RevId: 549890847
2023-08-01 13:45:22 +01:00
huangdarwin
836720ebfa Compositor: Use timestamps for compositing.
For now, just identical timestamps. A follow-up CL will allow for different
framerates. Prior tests already send identical timestamp frames, so no new
tests were added

PiperOrigin-RevId: 548676759
2023-07-20 10:13:28 +01:00
huangdarwin
0c29dacde3 Compositor: Use timestamps to release frames.
Also, implement back-pressure to avoid requesting more than all of the
compositor's texturepool textures

PiperOrigin-RevId: 548179800
2023-07-20 10:04:55 +01:00
tofunmi
453431fef2 Fix TextOverlay's overlay width measuring strategy
Before this CL, the text with a scale span would wrap text, with because the scale wasn't taken into account when measuring the width of the overlay.

PiperOrigin-RevId: 548123626
2023-07-20 10:00:05 +01:00
huangdarwin
c122c0ca05 Compositor: Add support for multiple bitmaps, and add testrunner
* Allow more than one input bitmap at a time.
* Allow Compositor to take in and set up an Executor. Otherwise,
Compositor resources may be created on one thread and accessed on another.
* Add a Compositor TestRunner to reuse test code more.
* Update VideoFrameProcessingTaskExecutor to use a new onError listener, so
that it's more reusable in non-DVFP contexts, like for Compositor.

PiperOrigin-RevId: 547206053
2023-07-13 15:45:30 +01:00
huangdarwin
7c9e6ad2ea Effect: Only allow setExecutorService with @NonNull values.
PiperOrigin-RevId: 546828814
2023-07-13 15:30:07 +01:00
huangdarwin
cd0b45092e Test: Rename bitmap test method from Current to Focused GlFrameBuffer
Frame buffers are focused, not current. EGL Contexts may be current but this
is a prerequisite for focusing a framebuffer, and this alone isn't
sufficient to make a bitmap.

Clear this up as it can make some complex tests harder to understand, if the
methods needed don't match up in naming.

PiperOrigin-RevId: 546305118
2023-07-13 15:15:34 +01:00
huangdarwin
4adb5d771e Effect: Remove obsolete TODO
PiperOrigin-RevId: 546285094
2023-07-13 15:13:02 +01:00
andrewlewis
1ef7579f5c Fix stale javadoc
The method no longer returns anything. We don't need javadoc for this as it's
default visibility.

PiperOrigin-RevId: 545981702
2023-07-13 15:07:17 +01:00
Googler
5050171ff6 Rename "useHdr" to "useHighPrecisionColorComponents."
BaseGlShaderProgram and SingleFrameGlShaderProgram are technically color space agnostic. useHdr is passed to the TexturePool, which only uses the value to choose between high/regular precision. useHdr is therefore a bit misleading and should be generalized to "useHighPrecisionColorComponents."

PiperOrigin-RevId: 545726629
2023-07-13 14:56:37 +01:00
huangdarwin
7a368b9a11 Effect: Remove GlTextureInfo accessor methods.
The extra check was a bit excessive, especially as it's called multiple times
per frame.

PiperOrigin-RevId: 545657102
2023-07-13 14:51:38 +01:00
huangdarwin
fa781782da Effect: Share ExecutorService and thread between VFP instances.
This allows us to simplify and reduce thread initialization, hops and the
synchronization cost associated with them, especially when more and more VFPs
are used.

PiperOrigin-RevId: 545622169
2023-07-05 13:58:43 +00:00
huangdarwin
9945033867 Effect: Create basic VideoCompositor.
Allow two DefaultVideoFrameProcessor instances to output to one
VideoCompositor, which then outputs a frame.

PiperOrigin-RevId: 544705821
2023-07-05 09:02:45 +00:00
tofunmi
d14122b029 Create queue of sync objects in FinalShaderProgramWrapper
PiperOrigin-RevId: 544683524
2023-07-05 09:00:20 +00:00
tofunmi
6f9731ce7e TextureInput: Advise client to delete syncObject after use
PiperOrigin-RevId: 544670927
2023-07-05 08:57:55 +00:00
claincly
98eb339333 Add tracing info for EOS signaling in the texture managers
PiperOrigin-RevId: 544063377
2023-06-29 23:11:44 +00:00
tofunmi
a98b33b03c Replace glFinish in texture output with Gl sync token
Providing the sync token in the api allows the client to decide which waiting method they would like to use depending on the use case, allowing them to optimise if possible.

PiperOrigin-RevId: 543997311
2023-06-29 23:07:56 +00:00
tofunmi
8cecb93570 Texture Input: Add GLSyncToken to the OnInputFrameProcessedListener
PiperOrigin-RevId: 543867944
2023-06-29 23:02:20 +00:00
claincly
f98a10f3f2 Move GlShaderProgram creation away from VFP creation
PiperOrigin-RevId: 543773418
2023-06-29 23:00:11 +00:00
tonihei
2322462404 Do not trim audio samples by changing their timestamp
MP4 edit lists sometimes ask to start playback between two samples.
If this happens, we currently change the timestamp of the first
sample to zero to trim it (e.g. to display the first frame for a
slightly shorter period of time). However, we can't do this to audio
samples are they have an inherent duration and trimming them this
way is not possible.

#minor-release

PiperOrigin-RevId: 543420218
2023-06-29 22:50:04 +00:00
andrewlewis
90c8f642af Pass GlObjectsProvider to methods
By passing this class where it's needed, implementations don't need to store it
in a field (reducing boilerplate) and it's clearer that it can't be unset when
needed.

PiperOrigin-RevId: 542823522
2023-06-23 16:49:12 +00:00
claincly
1831220a53 Fix the last shader program doesn't get GlObjectsProvider
PiperOrigin-RevId: 542299317
2023-06-22 15:40:33 +00:00
tofunmi
09fe0d7390 Correct the DefaultFrameDroppingShaderProgram logic
copies the previous texture to a temp texture to ensure the correct frame is queued.

#minor-release

PiperOrigin-RevId: 541972349
2023-06-22 15:29:41 +00:00
huangdarwin
949e9cbd96 GL: Rename GL methods.
To more accurately describe what they do, especially as Compositor will
starts to use more contexts or threads, and it's important to know what
needs to be reset/recreated/focused before what methods.

PiperOrigin-RevId: 541010135
2023-06-19 16:29:03 +01:00
huangdarwin
daa42322d7 GL: Remove configAttributes from createFocusedPlaceholderEglSurface.
PiperOrigin-RevId: 540901189
2023-06-19 16:27:02 +01:00
claincly
fe33f0e390 Simplify EOS signaling in DefaultVideoFrameProcessor
Previously, TextureMangers have a method to signal ending of a current input
stream, and a method to end the **entire input**. The responsibility of both
methods are not easy to document, understand and read.

With the new design,

- Only `TextureManager.signalEndOfCurrentInputStream()` is kept
  - It's called for every MediaItem in the sequence, include the final one
- FinalWrapper now takes explicit signal that frame processing is ending,
  rather than relying on the return value of `onCurrentInputStreamProcessed()`
- On DVFP receiving EOS from the pipeline, it signals FinalWrapper the stream
  is ending, **before** signaling the input switcher, so that FinalWrapper is
  able to end the stream when the onCurrentInputStreamEnded signal eventually
  reaches FinalWrapper

PiperOrigin-RevId: 540856680
2023-06-19 16:24:33 +01:00
huangdarwin
4178d61ccd Effect: Move VideoFrameProcessingTask to VFPTaskexecutor
Group things that are closely related. VFPTask is only ever
used alongside VFPTaskExecutor.

PiperOrigin-RevId: 540850948
2023-06-19 16:22:09 +01:00
tofunmi
251fb013c3 Reset the simple frame dropping logic on flush or EOS.
#minor-release

PiperOrigin-RevId: 540633875
2023-06-19 16:20:09 +01:00
huangdarwin
5fc5105f7a Test: Log saved bitmap file path.
This helps debug bitmap tests. Without this CL, I typically
need to go into the file to find the test name and absolute
path. With this CL, I can just adb pull the printed file path,
which is much simpler.

PiperOrigin-RevId: 540539042
2023-06-19 16:10:30 +01:00
tonihei
51fb72b00d Replace deprecated NullableType from checkerframework with our own one
The existing NullableType has been deprecated 5 years ago and causes
crashes in Kotlin apps because Kotlin doesn't recognize this annotation
as a nullable type annotation.

While we can't align on a single @Nullable annotation yet, we can at
least replace this one by JSR305's @Nonnull(MAYBE) as it fulfils all
requirements, including full Kotlin compatiblity. To avoid the
cumbersome name, we can redefine it as our own @NullableType
annotation. (We can't use @Nullable to avoid name clashes with the main
@Nullable annotation from AndroidX)

Issue: google/ExoPlayer#6792
PiperOrigin-RevId: 540497469
2023-06-19 16:08:20 +01:00
claincly
aa94f4e128 Add a blank line to break long paragraph
PiperOrigin-RevId: 540222936
2023-06-14 20:38:24 +01:00
claincly
abd96598d9 Add a timer to end a video stream prematurely in ExtTexMgr
Partially roll forward of 5c29abbbf4, and adds some extra logic

Changes to the original CL

The original logic (a66f08ba97) fails in the following case:

> This is only seem on emulators.

- EOS is sent to ExtTexMgr
- The timer starts
- One frame arrives on SurfaceTexture, reset the timer
  - The frame is sent for processing, now `availablFrames == 0`
- One frame arrives on Surface, reset the timer
  - The frame is kept on SurfaceTexture for the downstream shader doesn't have
    capacity, `availablFrames == 1`
- Timer times out as the downstream processor doesn't report being able to take
  another frame.
  - Although there's a frame available on the SurfaceTexture

This is solved by having the force EOS logic clear all the frames that the
SurfaceTexture holds. This also ensures the first frame dequeued from the next
stream isn't from the previous stream.

PiperOrigin-RevId: 540023359
2023-06-14 20:34:17 +01:00
tofunmi
219212d54f rename videoFrameProcessorTestRunner.queueInputBitmap
This methods currently registers and queues the bitmaps Will need to have a method that just queues bitmaps in future CLs.

#minor-release

PiperOrigin-RevId: 539605628
2023-06-12 14:06:22 +00:00
claincly
5f43180a68 Allow using different video effects per MediaItem
PiperOrigin-RevId: 539596345
2023-06-12 14:04:42 +00:00
kimvde
1c18503ad0 Transmux video with negative rotation if possible
PiperOrigin-RevId: 539593035
2023-06-12 14:03:06 +00:00
Googler
5c29abbbf4 Rollback of a66f08ba97
*** Original commit ***

Add a timer to end a video stream prematurely in ExtTexMgr

***

This has been submitting for more than 1.5hrs. "This presubmit is running slowly because you have been throttled by Build Queue due to using too much of your Product Area's quota."

adding NO_SQ as this is a pure rollback

PiperOrigin-RevId: 539135970
2023-06-09 18:36:17 +00:00
claincly
edf30433b6 Add missing empty lines
PiperOrigin-RevId: 539100987
2023-06-10 20:22:38 +00:00
claincly
a66f08ba97 Add a timer to end a video stream prematurely in ExtTexMgr
PiperOrigin-RevId: 539036285
2023-06-09 14:04:49 +00:00
tofunmi
276f2f1fe6 Add 'Keep every nth frame' frame dropping strategy.
#minor-release

PiperOrigin-RevId: 538804347
2023-06-09 13:55:39 +00:00
claincly
a7cff4e0e3 Fix calling extra registerInputStream and not handling EOS
PiperOrigin-RevId: 538796466
2023-06-09 13:52:44 +00:00
huangdarwin
0c924fcb40 Test: Add no-op effect test for GL tone mapping.
To ensure no regressions for the potentially confusing pipeline of:
* HDR electrical -> SDR linear EOTF+OOTF, and
* SDR linear -> SDR electrical OETF

PiperOrigin-RevId: 538741079
2023-06-08 12:46:34 +00:00
tofunmi
c3b9328d74 Tests for disabled color transfers
#minor-release

PiperOrigin-RevId: 538466615
2023-06-08 12:38:36 +00:00
claincly
133943a635 Fix recreation of DefaultShaderProgram in FinalWrapper
`outputSurfaceInfoChanged` is not reset when `defaultShaderProgram` is null.
That is, on the first time `ensureConfigured()` is called with output size
changed, `outputSurfaceInfoChanged` is not set to false after creating the
`defaultShaderProgram`, and `defaultShaderProgram` will be created again on the
second time `ensureConfigured()` is called.

PiperOrigin-RevId: 537870404
2023-06-06 18:01:20 +00:00
ibaker
7e6dae7b31 Remove exoplayer2-only javadoc machinery from media3
This introduces whitespace-only changes in exoplayer2 due to the way
copybara stripping works.

PiperOrigin-RevId: 537296933
2023-06-05 09:47:58 +00:00
claincly
f6dbe99c79 Use the designated UNSET value for aspect ratio
PiperOrigin-RevId: 536770380
2023-06-02 09:12:38 +00:00
huangdarwin
1c172e0bed Effect: Remove extra wait on taskExecutor release()
This future.get() duplicates the wait done in
singleThreadExecutorService.awaitTermination(). If awaitTermination times out, this future.get() would also result in unnecessary blocking.

PiperOrigin-RevId: 536442153
2023-05-30 18:46:43 +00:00
kimvde
f4d1a6c453 Transmux video if rotation is only effect applied
PiperOrigin-RevId: 535554628
2023-05-26 15:14:52 +00:00
tofunmi
a19e07c4d2 Move OnInputFrameProcessedListener into it's own file
PiperOrigin-RevId: 535183521
2023-05-25 15:09:36 +00:00
huangdarwin
abf649cdfa Effects: Have VFP texture output disable surface output.
Also, document that texture output disables manual frame release.

In the past, texture output would lead to surface output methods throwing. Now,
they're simply no-ops instead.

PiperOrigin-RevId: 534894168
2023-05-25 09:57:16 +01:00
andrewlewis
b988cce62c Clarify color transfers for internal textures
PiperOrigin-RevId: 534869452
2023-05-25 09:56:03 +01:00
andrewlewis
749c64c74f Tidy TextureManager javadoc
Fix `@param`s and clarify wording.

PiperOrigin-RevId: 534857204
2023-05-25 09:54:02 +01:00
claincly
d584a772e3 Add logging for ExtTexMgr
- Number of frames from SurfaceTexture that is sent downstream
- Times ExtTexMgr signaled end of current input stream

PiperOrigin-RevId: 534487842
2023-05-24 16:03:50 +01:00
huangdarwin
a6897aedaa Effect: Add GlTextureInfo release() and accessor methods.
This allows us to disallow access after release.

PiperOrigin-RevId: 534046475
2023-05-24 15:42:47 +01:00
andrewlewis
ea0b94c0eb Remove unnecessary volatile
This field is always accessed with the mutex held.

PiperOrigin-RevId: 534027096
2023-05-24 15:35:40 +01:00
andrewlewis
2cbc2c6176 Run clang-format on GLSL
PiperOrigin-RevId: 534015933
2023-05-24 15:33:25 +01:00
ibaker
d5f9cf4f19 Add singleVariant publishing config to all published gradle files
Docs:
* https://developer.android.com/build/publish-library/configure-pub-variants#single-pub-var
* https://developer.android.com/reference/tools/gradle-api/8.0/com/android/build/api/dsl/PublishingOptions

This resolves the following warning from Android Gradle Plugin 7.2.2 and
helps unblock the upgrade to AGP 8.0.1:

> Software Components will not be created automatically for Maven
> publishing from Android Gradle Plugin 8.0. To opt-in to the future
> behavior, set the Gradle property
> `android.disableAutomaticComponentCreation=true` in the
> `gradle.properties` file or use the new publishing DSL.
>
> Affected Modules: `lib-cast`, `lib-common`, `lib-container`,
> `lib-database`, `lib-datasource`, `lib-datasource-cronet`,
> `lib-datasource-okhttp`, `lib-datasource-rtmp`, `lib-decoder`,
> `lib-effect`, `lib-exoplayer`, `lib-exoplayer-all (legacy)`,
> `lib-exoplayer-dash`, `lib-exoplayer-hls`, `lib-exoplayer-ima`,
> `lib-exoplayer-rtsp`, `lib-exoplayer-smoothstreaming`,
> `lib-exoplayer-workmanager`, `lib-extractor`, `lib-media2 (legacy)`,
> `lib-mediasession (legacy)`, `lib-muxer`, `lib-session`,
> `lib-transformer`, `lib-ui`, `lib-ui-leanback`, `test-utils`,
> `test-utils-robolectric`

Issue: androidx/media#409
PiperOrigin-RevId: 533464133
2023-05-19 17:22:21 +01:00
ibaker
b3db85133a Add android.namespace to all build.gradle files
This is a pre-requisite for the Android Studio upgrade assistant to
upgrade from AGP 7.2.2 to 8.0.1, otherwise it fails and complains
this is missing.

Issue: androidx/media#409
PiperOrigin-RevId: 533463246
2023-05-19 17:19:15 +01:00
ibaker
0f8ddd5d1a Suffix package in test AndroidManifest.xml files with .test
This is blocking the upgrade to AGP 8.0.1. The Android Studio Upgrade
Assistant refuses to run with the error:
> Modules have the same package for their `main` and `androidTest`
> artifacts
>
> The package specifications in `AndroidManifest.xml` files define the
> same package for the `main` and `androidTest` artifacts, in the
> following modules: `effect`, `muxer`, `transformer`,
`test_exoplayer_abr`, `test_exoplayer_performance`, and `container`.

This change also adds the `.test` suffix to `test/AndroidManifest.xml`
files where it's missing, because although it's not mentioned in the
Upgrade Assistant error it does cause problems later.

```
> Incorrect package="androidx.media3.database" found in source AndroidManifest.xml: libraries/database/src/test/AndroidManifest.xml.
  Setting the namespace via the package attribute in the source AndroidManifest.xml is no longer supported.
  Recommendation: remove package="androidx.media3.database" from the source AndroidManifest.xml: libraries/database/src/test/AndroidManifest.xml.
```

Issue: androidx/media#409
PiperOrigin-RevId: 533460180
2023-05-19 17:18:22 +01:00
claincly
d7ad431cfc Add a getter method for texture manager
PiperOrigin-RevId: 533402277
2023-05-19 17:14:12 +01:00
huangdarwin
25fa2df2de Effect: Use callback to release texture
This allows us to avoid needing a reference to the VideoFrameProcessor, which
can be especially difficult if an App only has a reference to the
VideoFrameProcessor.Factory it passes into Transformer/ExoPlayer.

PiperOrigin-RevId: 533205983
2023-05-19 17:10:53 +01:00
claincly
24a4396990 Always use sRGB/BT.709 for bitmap inputs
PiperOrigin-RevId: 533117700
2023-05-19 17:05:16 +01:00
tofunmi
5fe10d7652 HDR texture asset loading
PiperOrigin-RevId: 532846248
2023-05-18 12:21:38 +00:00
huangdarwin
94efcd7917 Effect: Make TexturePool and use in FinalWrapper.
Have the FinalShaderProgramWrapper / VideoFrameProcessor texture
output access textures provided through a texture pool, that
recycles used textures.

Also, add the TexturePool interface to generally re-use textures.

PiperOrigin-RevId: 532754377
2023-05-17 16:33:57 +01:00
kimvde
028b3a7312 Simplify FrameConsumptionManager onReadyToAcceptInputFrame logic
Propagate the "end of current stream" signal directly after queueing the
last frame, instead of waiting for the next onReadyToAcceptInputFrame()
call.

PiperOrigin-RevId: 532739462
2023-05-17 16:30:29 +01:00
tofunmi
63ee5ccb28 Adjust image input ForPixelWidthHeightRatio
PiperOrigin-RevId: 532463400
2023-05-17 08:45:10 +01:00
huangdarwin
07ec1eaa48 Effect: Multiple Texture output
Allow the VideoFrameProcessor to output multiple textures at a time, so that
lifetime of textures is up to the consumer calling VFP.releaseOutputFrame.

The FinalShaderProgramWrapper also has a new maxCapacity limit added, to ensure
the a reasonable amount of textures is used and avoid using up memory.

PiperOrigin-RevId: 532094256
2023-05-16 09:49:52 +01:00
andrewlewis
6850391e45 Fix lost shader input capacity after end-of-stream
When exporting compositions with multiple images in a row, transformation could
get stuck if a shader was ready to accept input when end-of-stream was already
signaled and queued from upstream. Fix accounting for the downstream capacity.

Manually tested on concatenations with several images and several videos in a
row, by adding logging and verifying the capacity updates as expected across
edited media item transitions.

PiperOrigin-RevId: 532088793
2023-05-16 09:47:45 +01:00
andrewlewis
857e6ebee8 Signal end-of-stream after creating latch
The output end-of-stream notification from the last shader could theoretically
arrive before the latch for detecting it is created, which might cause waiting
on the latch indefinitely. Create the latch before signaling end of stream so
that it's guaranteed to be set before the end-of-stream signal arrives.

PiperOrigin-RevId: 532056472
2023-05-16 09:42:25 +01:00
huangdarwin
2736b11845 Transformer: Add latest input format to DebugTraceUtil
This can provide more information to help debug muxer errors

PiperOrigin-RevId: 531521974
2023-05-15 10:39:57 +01:00
tofunmi
565a013d8d Refactor ChainingGlShaderProgramListener to use FrameConsumptionManager
PiperOrigin-RevId: 531180020
2023-05-12 10:05:48 +01:00
tofunmi
00d5031dcf Disable texture input when input is HDR
Verified by running all the tests in mh (excluding the analysis tests) on a pixel 7 pro

PiperOrigin-RevId: 530655237
2023-05-11 09:54:55 +00:00
tofunmi
7875131e2a Effect: Support input via texture ID
PiperOrigin-RevId: 530624195
2023-05-11 09:49:26 +00:00
tofunmi
477994461d Image transcoding: Add support for heic/heif image formats
PiperOrigin-RevId: 530578549
2023-05-11 09:42:12 +00:00
tofunmi
9baa6f6be5 Fix operations order in RenderingTest
For DefaultVideoFrameProcessorVideoFrameRenderingTest: `registerInputStream` sets the textureManager, so reordering makes sure the textureManager is set before you set the frame info. This is important for texture input, where the frame info provides the width and height.

PiperOrigin-RevId: 529753404
2023-05-08 15:20:14 +00:00
huangdarwin
38d3fb5382 HDR: Don't register unsupported HDR bitmap input.
Minimal fix for HDR test postsubmit breakage

PiperOrigin-RevId: 529734521
2023-05-05 16:58:34 +00:00
claincly
c2da310718 Remove unused variables in DVFP.
PiperOrigin-RevId: 529685584
2023-05-05 16:48:28 +00:00
claincly
83b5f824f8 Add a tracing utility for debugging video related muxer timeout
PiperOrigin-RevId: 529632886
2023-05-05 16:45:38 +00:00
claincly
213740c456 Enable switching input types via InputMultiplexer.
PiperOrigin-RevId: 529624205
2023-05-05 16:43:58 +00:00
huangdarwin
93e3fe418e Effect: Fix concurrent access null pointer exception
A list was being accessed from one thread when it wasn't guaranteed to be empty.

PiperOrigin-RevId: 529102141
2023-05-03 17:16:06 +01:00
claincly
ad2d4f5008 Mark @CallSuper on some BaseGlShaderProgram methods.
PiperOrigin-RevId: 528734663
2023-05-03 17:09:11 +01:00
ibaker
dab0260ae0 Relax some copybara transform regexes
This means that comments like `//copybara:media3-only` are now detected
(no space between `//` and `copybara`) which will ensure that lines like
this are correctly transformed for the media3 and exoplayer2 GitHub
repos:
aa4e008014/library/effect/build.gradle (L33)
PiperOrigin-RevId: 527919649
2023-05-03 17:05:25 +01:00
claincly
349eca7ae2 Add an input switcher to switch between input types.
Also make FinalShaderProgramWrapper always receive internal texture.

This means it does not sample from a input texture, and its input color is
always linear, hence the input type does not matter.

PiperOrigin-RevId: 527869045
2023-05-03 17:02:43 +01:00
tofunmi
4b75397f4e Rollback of 5c02210305
*** Original commit ***

Effect: glFlush instead of glFinish on tex output

This is much faster (~2-3x) than glFlush. While there's a risk that GL commands
queued to the GL server may not be complete by the time non-GL commands access
the texture, this should be unlikely as we only access the texture from GL.

If we see stability issues in the future, we can reconsider and move this back
to glFinish (or GL synchronization mechanisms like fences, which are more
complex)

***

PiperOrigin-RevId: 527848094
2023-05-03 17:01:54 +01:00
huangdarwin
24343f55af effect: Rename VFP frame release to render.
renderOutputFrame actually renders frames to an output surface. We'll soon have
a releaseOutputFrame method, that would release resources associated with an
output time, so rename this to disambiguate the two methods.

Also rename onOutputFrameAvailable to onOutputFrameAvailableForRendering, to
make it clear this is not available for "release"

This change should be a renaming-only change and have no functional differences.

PiperOrigin-RevId: 527844947
2023-05-03 17:00:48 +01:00
tofunmi
3a3322dbc5 Remove volatile from boolean in BitmapTextureManager
The field is only accessed on the GL thread.

PiperOrigin-RevId: 527844674
2023-05-03 16:59:49 +01:00
huangdarwin
5c02210305 Effect: glFlush instead of glFinish on tex output
This is much faster (~2-3x) than glFlush. While there's a risk that GL commands
queued to the GL server may not be complete by the time non-GL commands access
the texture, this should be unlikely as we only access the texture from GL.

PiperOrigin-RevId: 527641520
2023-05-03 16:57:00 +01:00
tofunmi
0902fad55d Effect: split ending frame Processing and getting the output bitmap in tests
PiperOrigin-RevId: 527554408
2023-05-03 16:54:53 +01:00
claincly
12cac0d69f Add a listener once one MediaItem is fully processed
Add `VideoFrameProcessor.registerInputStream()` to signal a new type of input.

And `InputHandler.signalEndOfCurrentInputStream()` to signal to `InputHandler`
partial input stream completion.

Fully processed means after FinalShaderProgramWrapper releases the last frame.

PiperOrigin-RevId: 527356646
2023-04-27 12:28:40 +01:00
huangdarwin
fdeeaba9d8 Effect: Call glFinish before providing VFP output texture
glFinish should be called before reading from a texture, to make sure it's been
properly rendered to.

PiperOrigin-RevId: 527302946
2023-04-27 12:27:40 +01:00
tofunmi
178a323897 Update sdr internal fsh to accept input color transfer
PiperOrigin-RevId: 527271212
2023-04-27 12:22:24 +01:00
huangdarwin
97272c139c Effects: Output to texture without surface in VFP.
Allow the VideoFrameProcessor to output to a texture without an output surface.

Tested by updating texture output tests to no longer output to a surface.

PiperOrigin-RevId: 527244605
2023-04-26 15:51:06 +01:00
tonihei
889f435a49 Update dependencies to latest versions
The only dependencies that are not updated are the ones that need
to be kept in sync with other system (like Android source tree) or
would require a Kotlin dependency in common or exoplayer modules.

As a side effect, some demo apps now need a Kotlin config and some
additional modules require desugaring/multidex logic. To simplify
the setup, the desugaring and multidex steps are added to the common
config.

PiperOrigin-RevId: 527243950
2023-04-26 15:49:57 +01:00
claincly
19b979d817 Allow setting individual offset for bitmaps.
PiperOrigin-RevId: 527001582
2023-04-26 15:47:31 +01:00
tofunmi
8612d2820d Update image transcoding pipeline to signal input COLOR_TRANSFER_SRGB
The production code changes are in transformer, but the tests in effect have also been updated to confirm the is no color regression `inputColorInfo.colorTransfer=C.COLOR_TRANSFER_SRGB`

PiperOrigin-RevId: 526950435
2023-04-26 15:46:21 +01:00
claincly
c539cb8575 Add default impl for some InputHandler methods.
And minor fixes.

PiperOrigin-RevId: 526717927
2023-04-26 15:43:46 +01:00
huangdarwin
324115f6cf Effects: Allow BT2020 colors with SDR transfers
Previously, I assumed that SDR contents must be BT709, and HDR contents must be
BT2020. Turns out BT2020 is just wide-gamut, and SDR contents / transfers may be
represented in BT2020 color spaces.

Relax the check, so that we don't throw when valid BT2020 SMPTE 170M contents
are input into effects.

PiperOrigin-RevId: 526668347
2023-04-26 15:41:33 +01:00
tofunmi
f1d9a0a819 Add nullness-compat-qual dependency for android tests
PiperOrigin-RevId: 526652129
2023-04-26 15:38:22 +01:00
claincly
f3c0256bb4 Abstract the interface of DefaultVideoFrameProcessor's input.
PiperOrigin-RevId: 526642898
2023-04-26 15:37:12 +01:00
claincly
353523bb07 Simplify end of stream signaling again
Whenever a frame is queued to the shader, it's guaranteed that there will be a
subsequent `onInputFrameProcessed` callback, so we can pass on the
end-of-stream signal there.

PiperOrigin-RevId: 525850141
2023-04-24 11:28:14 +01:00
claincly
acbd340e84 Rename INPUT_TYPE_TEXID, and cleanup.
PiperOrigin-RevId: 525761936
2023-04-24 11:27:07 +01:00
tofunmi
0c4b486081 Add context sharing capabilities to the default GlObjectsProvider
Creates a way for apps to provide their EGLContext to DefaultVideoFrameProcessor, so that we can attach their context to the one we create. See [the EGL docs for more information about how contexts are shared in GL](https://registry.khronos.org/EGL/sdk/docs/man/html/eglCreateContext.xhtml)

PiperOrigin-RevId: 525708652
2023-04-24 11:23:37 +01:00
tofunmi
0f8fa232e7 Change isInputTextureExternal boolean parameter to inputType intDef
PiperOrigin-RevId: 525690361
2023-04-24 11:21:41 +01:00
tofunmi
316a2ce0ee Remove deprecated constructor in DefaultVideoFrameProcessor.Factory
Remove deprecated factory constructor and replace all call instances of it.

PiperOrigin-RevId: 525476062
2023-04-24 11:19:49 +01:00
tofunmi
9406410c48 Release BitmapTextureManager resources
PiperOrigin-RevId: 525434071
2023-04-24 11:17:31 +01:00
tofunmi
ec45c0d441 Add javadoc for ExternalTextureManager.release()
PiperOrigin-RevId: 525430439
2023-04-24 11:16:13 +01:00
tofunmi
9c3d30791a Move glObjectsProvider to DefaultVideoFrameProcessor.Factory.Builder
Removes glObjectsProvider from `VideoFrameProcessor` and `Effects`. Apps will set the glObjectsProvider on the DefaultVideoFrameProcessor.Factory.Builder when providing a custom DefaultVideoFrameProcessor.Factory, rather than in `Effects`.

PiperOrigin-RevId: 525169059
2023-04-18 18:12:14 +01:00
tofunmi
fae8111f59 Rename InternalTextureManager to BitmapTextureManager
A new texture manager will be created for input by texture ID so this texture manager won't be the only one to handle internal (i.e. non-external) textures.

PiperOrigin-RevId: 525116460
2023-04-18 18:11:02 +01:00
andrewlewis
011fc9d5d3 Fix possible lost end of stream notification
In `ExternalTextureManager` in seemingly rare cases end of stream is signaled
at the point where a frame is currently pending processing. In that case the
video end of stream signal was lost.  If the muxer timeout was enabled this
case would result in throwing an exception, but otherwise the operation would
get stuck

Add code to signal end of stream in `onInputFrameProcessed` as well, so that we
signal end of stream when the pending frame is handled.

Tested by running
`TransformerEndToEndTest.loopingTranscodedVideo_producesExpectedResult` several
times.

PiperOrigin-RevId: 524361069
2023-04-17 17:13:22 +01:00
huangdarwin
0e85491d4e Transformer: Update TODOs to use new bug link
PiperOrigin-RevId: 524349341
2023-04-17 17:12:28 +01:00
Googler
52a9ce3265 Shader portion is bloat given we're scaling and biasing the colors. Swap out implementation.
PiperOrigin-RevId: 524113489
2023-04-17 17:04:19 +01:00
tofunmi
2f23774d53 Add FrameDropping GlEffect
PiperOrigin-RevId: 524030672
2023-04-17 17:03:21 +01:00
claincly
32be985c7c Remove setters for streamOffset.
In addition to the changes in 3a5c4277a7

This change essentially reverts 30e5bc9837 (Merged Jul 2022).

From this CL on, `VideoFrameProcessor` takes in non-offset, monotonically
increasing timestamps. For example, with one 5s and one 10s video,

- `VideoFrameProcessor`'s input should start from 0
- On switching to the second video (10s), the timestamp of the first frame in
  the second video should be at 5s.

In ExoPlayer however, `streamOffset` is managed differently and thus needs
correction before sending the frames to `VideoFrameProcessor`:
- The timestamp of the first video is offset by a large int, so the first frame
  of the first media item has timestamp (assuming) 10000000000000000
- The last frame of the first media item has 10000005000000000
- At this point the stream off set is updated to 10000005000000000
- The pts of the first frame of the second video starts from 0 again.

PiperOrigin-RevId: 523444236
2023-04-12 16:52:48 +01:00
huangdarwin
acdb7ee921 HDR: Add HDR pixel tests.
Implement HDR input support for texture output, and add HDR pixel tests.

PiperOrigin-RevId: 523417701
2023-04-12 16:51:51 +01:00
huangdarwin
e4bb1045ef Test: Restrict visibility of string constants.
Turns out these could have been private, so not sure why they were public.

PiperOrigin-RevId: 522545698
2023-04-11 10:36:27 +01:00
huangdarwin
b4e7e74a2c effect: Remove duplicate javadoc.
This javadoc is also clear from the Builder.setEnableColorTransfers javadoc, so omit it here to avoid duplication.

PiperOrigin-RevId: 522404884
2023-04-11 10:35:30 +01:00
huangdarwin
0d30edae75 Test: Add TextureOutputListener for texture output tests
Before this CL, SurfaceTexture.onFrameAvailable was used to tell whether a frame
was available in the VideoFrameProcessor's output texture. This was incorrect, as
it would rely on having the texture be written to before the
SurfaceTexture.onFrameAvailableListener is invoked, leading to null-pointer-
exceptions on timeouts.

Instead of using DefaultVideoFrameProcessor different interfaces to set that we
want to output to a texture, and get that output texture, use one interface that
sets a listener, and renders to a texture iff that listener is set. As this
listener is executed on the GL thread, this also allows us to no longer need to
expand visibility for the GL task executor and tasks.

PiperOrigin-RevId: 522362101
2023-04-11 10:34:38 +01:00
tofunmi
54ebfa986a disable transfer colors in DefaultShaderProgram.createApplyingOetf
PiperOrigin-RevId: 522347729
2023-04-11 10:33:41 +01:00
tofunmi
d66dd50263 Change output color transfers when rendering Frame To Debug Surface
PiperOrigin-RevId: 522010318
2023-04-05 12:00:06 +01:00
tofunmi
5d6ffaaf55 Fix HDR effect pipeline
NPE in toneMap_hlgFrame_matchesGoldenFile and toneMap_pqFrame_matchesGoldenFile was created because a uEnableColorTransfer uniform was being created on the HDR path, when HDR shader files don't have this uniform. (they don't support disable color transfers right now)

Fix: only create the uniform when input is SDR.

manually tested on failing tests

PiperOrigin-RevId: 522002603
2023-04-05 11:14:04 +01:00
tofunmi
08a9ccc743 Effect: Add support for disabling color transfers for SDR
PiperOrigin-RevId: 521805477
2023-04-05 15:48:10 +01:00
rohks
6a928805d4 Fix javadoc links in media README files
Also fixed the javadoc link in devsite and removed javadoc links from decoder extensions as it is not published yet on developer.android.com.

#minor-release

PiperOrigin-RevId: 520636868
2023-03-30 17:26:40 +00:00
claincly
952edb3f0a Add a base class for GL shader programs.
By having a single base class for GL shader programs we simplify the customization
of new shader programs. The concrete cases include

- Allow frame dropping in shader program
- Creating a FrameCache that selectively (based on timestamp) replays and clears
  the cached content

PiperOrigin-RevId: 520322060
2023-03-30 17:21:17 +00:00
huangdarwin
a0838771d3 HDR: Implement DefaultVideoFrameProcessor texture output for tests.
Previously, we always used ImageReader to read from the output of DefaultVideoFrameProcessor, for pixel tests. This has a limitation of not being
able to read HDR contents, so that we couldn't support HDR pixel tests.

Reading from a texture allows us to use glReadPixels to read from
DefaultVideoFrameProcessor, and build upon this to implement HDR pixel tests. We do
still want tests for surface output though, because real use-cases only will output
to Surfaces.

Also, add some tests for outputting to textures, since this test infrastructure is
a bit complex.

PiperOrigin-RevId: 519786535
2023-03-30 17:14:15 +00:00
claincly
b70e7ca9e7 Remove redundant volatile.
PiperOrigin-RevId: 519099339
2023-03-30 17:08:05 +00:00
Googler
67f8fbf3bd [Media3][Shader] Reset the composite RGB matrix upon update
Since the composite matrix is ultimately rewritten to, we need to ensure it's cleared (to identity) before update.

Test plan: use an effect as a time based approach and see that the effect no longer clips

PiperOrigin-RevId: 518886623
2023-03-30 17:05:23 +00:00
huangdarwin
cbaf0f8232 Effect: Early return and rename variable (+ nits).
Reduce nesting by using an early return. Also, rename
`outputSizeOrRotationChanged` to `outputChanged`, because this also applies to when the output surface changes.

Also, update local variable initialization, add some javadoc, and remove unneeded
local variable

PiperOrigin-RevId: 518241708
2023-03-21 14:22:46 +00:00
tofunmi
de3678e461 Remove glUtil.clearOutputFrame from GLObjectsProvider.
d288891c77 added clearing depth buffers to GLUtil, so there is no need to have allow apps to have a custom clearOutputFrame.
Also removes default implementations in GLObjectsProvider know that these methods have been implemented.

PiperOrigin-RevId: 517156304
2023-03-21 14:13:59 +00:00
huangdarwin
9beddc2cc4 Effect: Update InternalTextureManager to use double timestamps.
Instead of using a long frameDurationUs with Math.floor, use a double
frameDurationUs with Math.round,

Before, playing an image with 30 fps over 1 second would result in the final
timestamp not being aligned to the expected 1 second timestamp. Over long
periods of time, this can lead to significant timestamp drift. Additionally,
for TimestampWrapper and constrained multi-asset, where TimestampWrapper
begins the 2nd effect on the 2nd asset's startTimeUs, this floor() behavior
can lead to the first few frames of the 2nd asset using the first asset's
effects, due to timestamps being mismatched.

PiperOrigin-RevId: 516529240
2023-03-14 15:57:32 +00:00
tofunmi
82c9479dd2 Update GlObjectsProvider to cover creating surface.
PiperOrigin-RevId: 516300480
2023-03-14 07:56:05 +00:00
huangdarwin
f0d91b30d5 Effect: Implement TimestampWrapper.
To allow applying an effect only on a range of timestamps.

PiperOrigin-RevId: 515615662
2023-03-14 07:52:12 +00:00
Googler
6f25c74a95 [Media3][Test] Add save location to test utils for bitmap utils
Test plan: run tests on ImageX with saving

PiperOrigin-RevId: 515068443
2023-03-14 07:43:56 +00:00
tofunmi
68578be372 Update createStaticBitmapOverlay to take in context.
By making this method accept context, we can use DefaultDataSource.Factory in the DatasourceBitmapLoader to support a wider range on URI schemes in Bitmap Overlays. (and implement a local file picker for images for custom bitmap overlays in the demo transformer app)

PiperOrigin-RevId: 515013460
2023-03-14 07:39:43 +00:00
huangdarwin
b3023ffe9a Effect: Remove todo to consider using Gamma 2.2 everywhere.
Per testing, using gamma 2.2 everywhere resulted in undesirable color
shifting.

PiperOrigin-RevId: 515008279
2023-03-14 07:38:59 +00:00
tofunmi
e478d81b52 Update effect to take in and use a GlObjectsProvider
PiperOrigin-RevId: 514744747
2023-03-14 07:33:25 +00:00
tofunmi
7303caffb5 Create GlObjectsProvider
To create this file TextureInfo has been moved to common and renamed to GLTextureInfo.

We'll look to expand the interface in future to cover more of the methods around GL object maintenance in future as required.

PiperOrigin-RevId: 514445397
2023-03-07 11:56:08 +00:00
huangdarwin
729066fbd6 GL: Delete frame buffers after use.
Before, we used to never call glDeleteFramebuffers, which could
in theory lead to leaks in the number of frame buffers
available and make releasing the GL context more expensive.

PiperOrigin-RevId: 514387847
2023-03-07 11:52:01 +00:00
ibaker
cb7d565fd4 Add missing @param tags
Dackka generates a warning if a method has at least one `@param` tag,
but not all of them are documented.

#minor-release

PiperOrigin-RevId: 513873453
2023-03-07 11:49:24 +00:00
tofunmi
efaf4e3f33 Remove effect/SimpleBitmapLoader & replace with DataSourceBitmapLoader
PiperOrigin-RevId: 513824487
2023-03-07 11:46:58 +00:00
andrewlewis
a28b691ced Fix name for FrameCacheGlShaderProgram
This implements `GlShaderProgram` (and is GL-specific).

PiperOrigin-RevId: 513528160
2023-03-02 17:19:29 +00:00
tofunmi
e425b6e082 Image frame processing color transfer fix
Used an actual captured image with set color profile for test to minimise the chance of the test flaking. Also renamed the media/bitmap/overlay folder to media/bitmap/input_images for clarity.

PiperOrigin-RevId: 513273353
2023-03-02 13:22:27 +00:00
andrewlewis
5b3f3e649a Increase GL release timeout to 500 ms
Based on 1000 test runs an emulator, with the current timeout releasing
fails (even with no custom effects) about one percent of the time.
Releasing normally completes in about 30 ms but occasionally
`eglTerminate` took up to 200 ms (and even releasing an effect
took up to 80 ms in one case).

With the new timeout of 500 ms, we still catch stuck effects reasonably
quickly but the number of flaky test failures should be less than one in
ten thousand.

PiperOrigin-RevId: 512690715
2023-03-01 17:20:37 +00:00
claincly
c7b4ec4d65 Allow video format change.
Uses the first mediaItem's format as the output format.

If there is `Presentation` supplied in the `Composition.effects`, add it as the
last effect of the first EditedMediaItem.

PiperOrigin-RevId: 512082659
2023-02-27 18:45:32 +00:00
andrewlewis
d1f3b81a76 Mark methods needing to be called on GL thread
Also remove @WorkerThread annotations, as static checks associated with
this annotation aren't useful in this part of the codebase because
almost no methods are called on the main thread.

This change should be a no-op.

PiperOrigin-RevId: 512060367
2023-02-27 18:42:43 +00:00
andrewlewis
0780a21b3f Continue releasing programs on failure
Currently if releasing a shader program throws we don't release the GL
context, which could leak resources, and any errors are silently dropped
as we suppress notifications during releasing.

Improve resource cleanup and debuggability of errors from custom effects
by continuing to release shaders on failure (for runtime and
`VideoFrameProcessingException`s) and always clean up the GL context.

Note: this doesn't help with the case where releasing a custom shader
blocks for a long time, causing releasing the frame processor to
time out.
PiperOrigin-RevId: 512042501
2023-02-27 18:40:49 +00:00
huangdarwin
d73c0b3cc0 Effect: Implement isNoOp on GlEffect interfaces.
Also, allow isNoOp to default to false without the TODO, so that implementations
of isNoOp must opt-in to implementing the override in order to be considered for
skipping the effect (ex. for transcoding in Transformer).

PiperOrigin-RevId: 511223540
2023-02-27 18:21:39 +00:00
huangdarwin
e282c0ad67 Effect: Add FloatRange to public GlEffect impl interfaces.
Using these annotations/checkers should hopefully make it marginally harder to use the wrong input values in the API.

PiperOrigin-RevId: 510966941
2023-02-27 18:08:28 +00:00
huangdarwin
92138fc83c Effect: Rename to DefaultShaderProgram.
Rename:
* MatrixShaderProgram to DefaultShaderProgram, and
* FinalMatrixShaderProgramWrapper to FinalShaderProgramWrapper.
PiperOrigin-RevId: 510498547
2023-02-27 18:03:38 +00:00
huangdarwin
84acfe7867 Effect: Rename to ScaleAndRotateTransformation
Rename ScaleToFitTransformation to ScaleAndRotateTransformation.

This better represents the operations that can be accomplished using this
effect. The name was originally named ScaleToFit* because it's not obvious how
to scale to fit using OpenGL, and this effect handled the scaling to fit in a way that no other MatrixTransformations did.

However, it's hard to discover how to rotate when skimming names of effects, so
it's probably more useful to convey that this effect rotates, than that it
scales to fit.

PiperOrigin-RevId: 510480078
2023-02-27 18:02:45 +00:00
tofunmi
1308e22813 fix nits and enhance DefaultVideoFrameProcessorImageFrameOutputTest
resolving comments from 71e92f7512.

PiperOrigin-RevId: 510457401
2023-02-27 18:01:00 +00:00
tofunmi
71e92f7512 Add multi-image input FrameProcessor tests
PiperOrigin-RevId: 510441777
2023-02-27 17:58:25 +00:00
tofunmi
a1f7960eab InternalTextureManager: delete texture after use
PiperOrigin-RevId: 510377977
2023-02-17 11:57:15 +00:00
claincly
cec603393d Fix a missed rename.
PiperOrigin-RevId: 510100709
2023-02-17 11:48:39 +00:00
huangdarwin
cf768329e6 Effect: Rename FrameProcessor
Rename FrameProcessor to VideoFrameProcessor, and GlEffectsFrameProcessor to
DefaultVideoFrameProcessor.

Most changes are semi-mechanical, semi-manual find-replace, preserving case:
* "FrameProc" -> "VideoFrameProc" (ex. FrameProcessor -> VideoFrameProcessor, and
   FrameProcessingException -> VideoFrameProcessingException)
* "GlEffectsVideoFrameProc" -> "DefaultVideoFrameProc"

PiperOrigin-RevId: 509887384
2023-02-17 11:41:06 +00:00
andrewlewis
41a03dd8a6 Fix some minor nits
PiperOrigin-RevId: 509879029
2023-02-17 11:40:13 +00:00
tofunmi
7e33bdfc94 Change FrameProcessor.create() inputTrackType parameter to a boolean
PiperOrigin-RevId: 509808913
2023-02-15 18:17:52 +00:00
tofunmi
83b7946130 Move inputExternalSurfaceTexture to the ExternalTextureManager
Now that the GLEffectFrameProcessor handles external (video) and internal (image) input, components used only for external input needs should be moved to the ExternalTextureManager for code clarity

PiperOrigin-RevId: 509787494
2023-02-15 12:15:00 +00:00
huangdarwin
b7d68fb62e Effect: Add leading zero to decimals in floats.
PiperOrigin-RevId: 509518734
2023-02-15 12:09:53 +00:00
tofunmi
74a307fc71 Fix InternalTextureManager so that all frames are sent downstream
PiperOrigin-RevId: 509478455
2023-02-14 11:23:29 +00:00
claincly
3aca3ad170 Use ColorInfo.Builder in transformer and common.
Because the ColorInfo constructor is deprecated.

PiperOrigin-RevId: 509468663
2023-02-14 10:28:33 +00:00
huangdarwin
3e2c6797bb Effect: Implement brightness convenience class.
It can be confusing how to use RgbMatrix for app devs not comfortable with image
manipulation, so add a helper class that simply translates rgb values the same
constant brightness value, to update the brightness values.

PiperOrigin-RevId: 509287229
2023-02-13 19:34:34 +00:00
andrewlewis
5c30165c28 Update overlay test bitmap based on emulator output
PiperOrigin-RevId: 509210836
2023-02-13 14:35:38 +00:00
tofunmi
574424f626 Update frame & texture processors to handle SDR image input
GLEffectsFrameProcessor, MatrixShaderProgram and FinalMatrixShaderProgramWrapper are currently setup to handle the input frames coming from an external input (i.e. a video decoder). Image input is loaded into Bitmap objects at the start of the pipeline, so they are not produced externally. The changes provide a way for the frame processing pipeline to handle this "internal" (i.e. non-external) input.

PiperOrigin-RevId: 508645244
2023-02-10 14:32:07 +00:00
huangdarwin
0c0c972ea0 Effect: Create GlEffect.isNoOp to simplify Transformer.
This will also allow us to skip transcodes in the future for other effects, like
cropping, color effects, etc.

PiperOrigin-RevId: 507765618
2023-02-08 14:07:41 +00:00
claincly
cccb2f07b7 Remove debug print.
Checked there's no other occurrence.

PiperOrigin-RevId: 507534909
2023-02-08 14:05:03 +00:00
huangdarwin
ca4d2be1fa Effect: Rename TextureProcessor to ShaderProgram.
Also, replace instances of "texture processor" to "shader program", with capitalization retained.

PiperOrigin-RevId: 507515655
2023-02-08 14:04:09 +00:00
tofunmi
4e3c6c6167 Update sample pipelines and frame processors to handle image input.
PiperOrigin-RevId: 506965394
2023-02-08 13:58:50 +00:00
tofunmi
f67569d2dd Update FrameProcessor.create() to accept an input track type.
Based on [this conversation thread](https://chat.google.com/room/AAAA--f88ao/76Rem_cRCK8), I've opted to update the existing FrameProcessor.create() rather than deprecate it, as it is unlikely to be in use by apps outside google3.

PiperOrigin-RevId: 506920930
2023-02-08 13:57:02 +00:00
huangdarwin
f2cfb14be4 HDR: Fix debug surface by setting correct output color.
Set the correct output color on the debug SurfaceViewWrapper, so that SDR contents
can have an output transfer of either GAMMA_2_2 (Gamma 2.2) or SDR (SMPTE 170M).

This fixes an issue where in-app tone-mapping would output gamma 2.2, and the
SDR value incorrectly hardcoded here would lead to an error in the OpenGL, which
does not support SMPTE 170M.

PiperOrigin-RevId: 506684602
2023-02-08 13:44:31 +00:00
claincly
0f4fcc1110 Report flushing completed after all pending frames are decoded.
With the current ExtTexMgr,

it can happen that

- `x` frames are registered, but haven't arrived yet
- flush
  - need to drop `x` frames when they arrive on SurfaceTexture
  - status is reset to 0 pending, 0 available, drop `x` when frames arrive
- register one frame
  - status is set to 1 pending, 0 available, drop `x` when frames arrive
- flush
  - now the number of frame to drop is reset to `pending - available = 1`
  - but it should be `x+1`

This CL solves the issue by reporting (by running the afterFlushTask) flush completes only after all the pending frames before calling flush are accounted for.

PiperOrigin-RevId: 506310671
2023-02-02 15:36:02 +00:00
claincly
4a1cf3d839 Support flushing in FrameProcessor
Flushing resets all the texture processors within the `FrameProcessor`. This
includes:

- At the back, the FinalMatrixTextureProcessorWrapper, and its MatrixTextureProcessor
- At the front, the ExternalTextureManager
- All the texture processors in between
- All the ChainingGlTextureProcessorListeners in between texture processors
- All the internal states in the aforementioned components

The flush process follows the order, from `GlEffectsFrameProcessor.flush()`

1. Flush the `FrameProcessingTaskExecutor`, so that after it returns, all tasks queued before calling `flush()` completes
2. Post to `FrameProcessingTaskExecutor`, to flush the `FinalMatrixTextureProcessorWrapper`
3. Flushing the `FinalMatrixTextureProcessorWrapper` will propagate flushing through, via the `ChainingGlTextureProcessorListener`

Startblock:
   has LGTM from christosts
   and then
   add reviewer andrewlewis
PiperOrigin-RevId: 506296469
2023-02-02 15:33:05 +00:00
tofunmi
eb6c1a5254 Add sRGB eotf to overlay fragment shader.
The eotf is needed so that overlay (image) colors are correctly interpreted and mixed the linear video colors.

Also replaces the 100winners.png with "homemade" image file.

Added GlEffectsFrameProcessor test to justify that the color looks correct at the end of frame processing.

PiperOrigin-RevId: 506290309
2023-02-02 15:32:08 +00:00
claincly
f69a2f5131 Render PQ to DebugSurface in transformer.
For HLG input in transformer, FinalWrapper is configured to only output HLG to
encoder. But since DebugPreview is configured to take PQ for HDR content, the
color will not look correct.

This CL allows overriding the MatrixTP output transfer function, so
that FinalWrapper can output

- HLG to encoder
- PQ to debug preview

PiperOrigin-RevId: 506022840
2023-02-01 10:43:43 +00:00
huangdarwin
089510bc64 Effect: Allow SingleFrameGlTextureProcessor to throw errors.
Implementations outside media3 should be able to throw FrameProcessingException if they come across an error during configure().

PiperOrigin-RevId: 506020149
2023-02-01 10:42:49 +00:00
huangdarwin
0b1a904c07 HDR: Add device checks and mh for GL tone mapping PixelTests.
Add checks to GL tone-mapping pixel tests, to ensure the device's decoder, API
version, and OpenGL implementation support GL tone-mapping before attempting it.

These tests should be run on mobile harness, to detect per-device failures, and
so are moved to transforemr/mh. Per b/263395272, these tests should ultimately
be in an effect/mh directory.

PiperOrigin-RevId: 505749974
2023-02-01 10:37:09 +00:00
kimvde
43aace03cf Make setResolution package private
- Usages in 1P apps have been removed.
- setResolution should be removed when refactoring fallback.

PiperOrigin-RevId: 505043425
2023-02-01 10:20:19 +00:00
huangdarwin
697f84161d Test: Rename pixel tests for golden.
producesExpectedOutput -> matchesGoldenFile

PiperOrigin-RevId: 504863604
2023-02-01 10:18:29 +00:00
huangdarwin
76eb2d4f59 Effect: Move FrameProcessorTestRunner to test-utils.
This is necessary in order to move HDR to SDR tone-mapping tests to transformer/mh.

PiperOrigin-RevId: 504858508
2023-02-01 10:17:36 +00:00
huangdarwin
2360f1f5a3 Effect: Reword GlEffectsFrameProcessor javadoc.
PiperOrigin-RevId: 504847212
2023-02-01 10:16:34 +00:00
tofunmi
1a416b17b5 Update max overlays in one OverlayTextureProcessor
Tested adding 3, 15,16 different overlays in a single OverlayTextureProcessor. The program errored out when 16 overlays were added.

PiperOrigin-RevId: 504810157
2023-02-01 10:14:38 +00:00
huangdarwin
a5d43b2194 Effect: Clarify that padding is added in ScaleToFitTransformation.
PiperOrigin-RevId: 504796380
2023-02-01 10:13:45 +00:00
huangdarwin
86b629fff8 Effect: Decouple GlEffectsFrameProcessorTestRunner from GLEffects.
This is necessary in order to move HDR to SDR tone-mapping tests to transformer/mh,
and to move the test runner to androidx.media3.test-utils, which should not have to
include androidx.media3.effects.

PiperOrigin-RevId: 504607929
2023-02-01 10:10:57 +00:00
huangdarwin
ea629bec83 Test: Rename FrameProcessor Pixel Tests.
Rename tests using the action state expectation pattern.

PiperOrigin-RevId: 504546583
2023-01-25 18:45:31 +00:00
huangdarwin
b359502a13 Effect: Clarify OpenGL configuration.
This information may be needed for applications to create their own OpenGL contexts
and textures passed into or interacting with Effects.

PiperOrigin-RevId: 504342258
2023-01-25 18:43:44 +00:00
huangdarwin
301683a831 Effect: Clarify GlEffect javadoc exception cause.
PiperOrigin-RevId: 504273335
2023-01-25 18:40:54 +00:00
tofunmi
7864d327e8 correct comments in fragment_shader.
PiperOrigin-RevId: 504259419
2023-01-25 18:38:04 +00:00
andrewlewis
b85109e700 Add a way to specify default buffer size
Based on experimentation, when CameraX is producing input for frame processor the buffer size is not being set to match the camera capture resolution, so the output has lower resolution than expected. Expose the default buffer size setter on `SurfaceTexture` to allow apps to process frames at full resolution for use cases like this one where the producer doesn't override the default buffer size.

PiperOrigin-RevId: 504022107
2023-01-25 18:36:02 +00:00
huangdarwin
4b4904899c HDR: Clarify media3.effect hdrStaticInfo / colorRange support.
Clarify that we always output on full range colors, and don't handle
hdrStaticInfo input yet.

PiperOrigin-RevId: 503224687
2023-01-23 12:32:31 +00:00
kimvde
d4db33a535 Avoid re-encoding if video effects are no-op
This is to avoid regressions introduced by removing the convenience
methods from TransformationRequest.

PiperOrigin-RevId: 502864512
2023-01-23 12:23:42 +00:00
kimvde
7803716a77 Remove setScale and setRotationDegrees from TransformationRequest
Also remove usages of TransformationRequest convenience methods
(setScale, setRotationDegrees and setResolution).

Some usages of setResolution can't be removed yet because they are used
for fallback.

PiperOrigin-RevId: 502415748
2023-01-17 02:14:20 +00:00
kimvde
15ba0c5fa6 Add the possility to shift frame timestamps in SampleConsumer
This is needed for constrained multi-asset to shift the timestamps of
the media items that are not the first in the sequence.

PiperOrigin-RevId: 502409923
2023-01-17 02:12:48 +00:00
huangdarwin
7878615f22 Effect: Automatically save bitmaps in pixel test.
Also, omit the "actual" label from output files, as this boilerplate isn't necessary
(it doesn't disambiguate between any other saved filename like "expected").

PiperOrigin-RevId: 502378188
2023-01-17 02:10:24 +00:00